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API Reference - @liveblocks/client
@liveblocks/client provides you with JavaScript bindings for our realtime
collaboration APIs, built on top of WebSockets. Read our
getting started guides to learn more.
createClient
Creates a client that allows you to connect to Liveblocks servers.
You must define either authEndpoint or publicApiKey. Resolver functions
should be placed inside here, and a number of other options are available.
import { createClient } from "@liveblocks/client";
const client = createClient({ authEndpoint: "/api/liveblocks-auth",
// Other options // ...});
Every createClient option
Returns
- clientClient
Returns a Client, used for connecting to Liveblocks.
Options
- authEndpointSee full type
The URL of your back end’s authentication endpoint
as a string, or an async callback function that returns a Liveblocks token
result. Either authEndpoint or publicApiKey are required. Learn more
about using a URL string and using a\
callback.
- publicApiKeystring
The public API key taken from your project’s
dashboard. Generally not recommended for production
use. Either authEndpoint or publicApiKey are required. Learn\
more.
- throttlenumberDefault is100
The throttle time between WebSocket messages in milliseconds, a number
between 16 and 1000 is allowed. Using 16 means your app will update 60
times per second. Learn more.
- preventUnsavedChangesbooleanDefault isfalse
When set, navigating away from the current page is prevented while Liveblocks is still synchronizing local changes. Learn\ more.
- lostConnectionTimeoutnumberDefault is5000
After a user disconnects, the time in milliseconds before a
"lost-connection"
event is fired. Learn more.
- backgroundKeepAliveTimeoutnumber
The time before an inactive WebSocket connection is disconnected. This is disabled by default, but setting a number will activate it. Learn\ more.
- resolveUsersSee full type
A function that resolves user information in
Comments, Text\
Editor, and
Notifications. Return an array of
UserMeta["info"] objects in the same order they arrived. Learn\
more.
- resolveRoomsInfoSee full type
A function that resolves room information in
Notifications. Return an array of
RoomInfo objects in the same order they arrived. Learn\
more.
- resolveGroupsInfoSee full type
A function that resolves group information in
Comments and Text\
Editor. Return an array of
GroupInfo objects in the same order they arrived. Learn\
more.
- resolveMentionSuggestionsSee full type
A function that resolves mention suggestions in Comments and Text\ Editor. Return an array of user IDs or mention objects. Learn more.
- polyfills
Place polyfills for atob, fetch, and WebSocket inside here. Useful
when using a non-browser environment, such as Node.js
or React Native.
- badgeLocationSee full typeDefault is"bottom-right"
The location of the "Powered by Liveblocks" badge. Can be set to either
"top-right", "bottom-right", "bottom-left", or "top-left". Learn\
more.
- unstable_streamDatabooleanDefault isfalseDeprecated
Deprecated. For new rooms, use engine: 2 instead.
Engine 2 rooms have native support for streaming. This flag will be removed
in a future version, but will continue to work for existing engine 1 rooms
for now. Learn more.
createClient with public key
When creating a client with a public key, you don’t need to set up an authorization endpoint. We only recommend using a public key when prototyping, or on public landing pages, as it makes it possible for end users to access any room’s data. You should instead use an auth endpoint.
Sign in to get your own API keys.
import { createClient } from "@liveblocks/client";
const client = createClient({ publicApiKey: "pk_prod_xxxxxxxxxx…xxxxxxxxpk_prod_xxxxxxxxxxxxxxxxxxxxxxxx",});
createClient with auth endpoint
If you are not using a public key, you need to set up your own authEndpoint.
Please refer to our Authentication guide.
import { createClient } from "@liveblocks/client";
const client = createClient({ authEndpoint: "/api/liveblocks-auth" });
createClient with auth endpoint callback
If you need to add additional headers or use your own function to call your
endpoint, authEndpoint can be provided as a custom callback. You should return
the token created with
Liveblocks.prepareSession
or liveblocks.identifyUser,
learn more in authentication guide.
import { createClient } from "@liveblocks/client";
const client = createClient({ authEndpoint: async (room) => { // Fetch your authentication endpoint and retrieve your access or ID token // ...
return { token: "..." }; },});
room is the room ID that the user is connecting to. When using
Notifications, room
can be undefined, as the client is requesting a token that grants access to
multiple rooms, rather than a specific room.
Fetch your endpoint
Here’s an example of fetching your API endpoint at /api/liveblocks-auth within
the callback.
import { createClient } from "@liveblocks/client";
const client = createClient({ authEndpoint: async (room) => { const response = await fetch("/api/liveblocks-auth", { method: "POST", headers: { Authentication: "<your own headers here>", "Content-Type": "application/json", }, // Don’t forget to pass `room` down. Note that it // can be undefined when using Notifications. body: JSON.stringify({ room }), }); return await response.json(); },});
Token details
You should return the token created with
Liveblocks.prepareSession
or liveblocks.identifyUser.
These are the values the functions can return.
- A valid token, it returns a
{ "token": "..." }shaped response. - A token that explicitly forbids access, it returns an
{ "error": "forbidden", "reason": "..." }shaped response. If this is returned, the client will disconnect and won’t keep trying to authorize.
Any other error will be treated as an unexpected error, after which the client will retry the request until it receives either 1. or 2.
WebSocket throttle
By default, the client throttles the WebSocket messages sent to one every 100
milliseconds, which translates to 10 updates per second. It’s possible to
override that configuration with the throttle option with a value between 16
and 1000 milliseconds.
import { createClient } from "@liveblocks/client";
const client = createClient({ throttle: 16,
// Other options // ...});
This option is helpful for smoothing out realtime animations in your application, as you can effectively increase the framerate without using any interpolation. Here are some examples with their approximate frames per second (FPS) values.
throttle: 16, // 60 FPSthrottle: 32, // 30 FPSthrottle: 200, // 5 FPS
Prevent users losing unsaved changes
Liveblocks usually synchronizes milliseconds after a local change, but if a user
immediately closes their tab, or if they have a slow connection, it may take
longer for changes to synchronize. Enabling preventUnsavedChanges will stop
tabs with unsaved changes closing, by opening a dialog that warns users. In
usual circumstances, it will very rarely trigger.
import { createClient } from "@liveblocks/client";
const client = createClient({ preventUnsavedChanges: true,
// Other options // ...});
More specifically, this option triggers when:
- There are unsaved changes after calling any hooks or methods, in all of our products.
- There are unsaved changes in a Text Editor.
- There’s an unsubmitted comment in the Composer.
- The user has made changes and is currently offline.
Internally, this option uses the beforeunload event.
Lost connection timeout
If you’re connected to a room and briefly lose connection, Liveblocks will reconnect automatically and quickly. However, if reconnecting takes longer than usual, for example if your network is offline, then the room will emit an event informing you about this.
How quickly this event is triggered can be configured with the
lostConnectionTimeout setting, and it takes a number in milliseconds.
lostConnectionTimeout can be set between 1000 and 30000 milliseconds. The
default is 5000, or 5 seconds.
import { createClient } from "@liveblocks/client";
const client = createClient({ lostConnectionTimeout: 5000,
// Other options // ...});
You can listen to the event with room.subscribe("lost-connection"). Note
that this also affects when others are reset to an empty array after a
disconnection. This helps prevent temporary flashes in your application as a
user quickly disconnects and reconnects. For a demonstration of this behavior,
see our connection status example.
Background keep-alive timeout
By default, Liveblocks applications will maintain an active WebSocket connection
to the Liveblocks servers, even when running in a browser tab that’s in the
background. However, if you’d prefer for background tabs to disconnect after a
period of inactivity, then you can use backgroundKeepAliveTimeout.
When backgroundKeepAliveTimeout is specified, the client will automatically
disconnect applications that have been in an unfocused background tab for at
least the specified time. When the browser tab is refocused, the client will
immediately reconnect to the room and synchronize the document.
import { createClient } from "@liveblocks/client";
const client = createClient({ // Disconnect users after 15 minutes of inactivity backgroundKeepAliveTimeout: 15 * 60 * 1000,
// Other options // ...});
backgroundKeepAliveTimeout accepts a number in milliseconds—we advise using a
value of at least a few minutes, to avoid unnecessary disconnections.
resolveUsers
Comments and Text Editor store user IDs in their system, but no other user information. To display user information in Comments, Text Editor, and Notifications components, such as a user’s name or avatar, you need to resolve these IDs into user objects. This function receives a list of user IDs and you should return a list of user objects of the same size, in the same order.
User IDs are automatically resolved in batches with a maximum of 50 users per batch to optimize performance and prevent overwhelming your user resolution function.
import { createClient } from "@liveblocks/client";
const client = createClient({ resolveUsers: async ({ userIds }) => { const usersData = await __getUsersFromDB__(userIds);
return usersData.map((userData) => ({ name: userData.name, avatar: userData.avatar.src, })); },
// Other options // ...});
The name and avatar you return are rendered in
Thread components.
User objects
The user objects returned by the resolver function take the shape of
UserMeta["info"], which contains name and avatar by default. These two
values are optional, though if you’re using the
Comments default components,
they are necessary. Here’s an example of userIds and the exact values
returned.
resolveUsers: async ({ userIds }) => { // ["marc@example.com", "nimesh@example.com"]; console.log(userIds);
return [ { name: "Marc", avatar: "https://example.com/marc.png" }, { name: "Nimesh", avatar: "https://example.com/nimesh.png" }, ];};
You can also return custom information, for example, a user’s color:
resolveUsers: async ({ userIds }) => { // ["marc@example.com"]; console.log(userIds);
return [ { name: "Marc", avatar: "https://example.com/marc.png", color: "purple", }, ];};
Accessing user data in React
You can access any values set within resolveUsers with the
useUser hook.
import { useUser } from "@liveblocks/react/suspense";
function Component() { const user = useUser("marc@example.com");
// { name: "Marc", avatar: "https://...", ... } console.log(user);}
resolveRoomsInfo
When using
Notifications with
Comments, room IDs will be used to
contextualize notifications (e.g. “Chris mentioned you in room-id”) in the
InboxNotification
component. To replace room IDs with more fitting names (e.g. document names,
“Chris mentioned you in Document A”), you can provide a resolver function to
the resolveRoomsInfo option in createClient.
This resolver function will receive a list of room IDs and should return a list of room info objects of the same size and in the same order.
import { createClient } from "@liveblocks/client";
const client = createClient({ resolveRoomsInfo: async ({ roomIds }) => { const documentsData = await __getDocumentsFromDB__(roomIds);
return documentsData.map((documentData) => ({ name: documentData.name, // url: documentData.url, })); },
// Other options // ...});
In addition to the room’s name, you can also provide a room’s URL as the url
property. If you do so, the
InboxNotification
component will automatically use it. It’s possible to use an inbox
notification’s roomId property to construct a room’s URL directly in React and
set it on
InboxNotification
via href, but the room ID might not be enough for you to construct the URL,
you might need to call your backend for example. In that case, providing it via
resolveRoomsInfo is the preferred way.
resolveGroupsInfo
When using group mentions with Comments
and Text Editor, group IDs will be used
instead of user IDs. Similarly to resolveUsers,
you can provide a resolver function to the resolveGroupsInfo option in
createClient to assign information like names and avatars to
group IDs.
import { createClient } from "@liveblocks/client";
const client = createClient({ resolveGroupsInfo: async ({ groupIds }) => { const groupsData = await __getGroupsFromDB__(groupIds);
return groupsData.map((groupData) => ({ name: groupData.name, avatar: groupData.avatar.src, })); },
// Other options // ...});
Accessing group info in React
You can access any values set within resolveGroupsInfo with the
useGroupInfo hook.
import { useGroupInfo } from "@liveblocks/react/suspense";
function Component() { const group = useGroupInfo("group-engineering");
// { name: "Engineering", avatar: "https://...", ... } console.log(group);}
resolveMentionSuggestions
To enable creating mentions in Comments
and Text Editor, you can provide a
resolver function to the resolveMentionSuggestions option in
createClient. These mentions will be displayed in the
Composer component and in
text editors.
This resolver function will receive the mention currently being typed (e.g. when
writing “@jane”, text will be jane) and should return a list of user IDs
matching that text. This function will be called every time the text changes but
with some debouncing.
import { createClient } from "@liveblocks/client";
const client = createClient({ resolveMentionSuggestions: async ({ text, roomId }) => { const workspaceUsers = await __getWorkspaceUsersFromDB__(roomId);
if (!text) { // Show all workspace users by default return __getUserIds__(workspaceUsers); } else { const matchingUsers = __findUsers__(workspaceUsers, text); return __getUserIds__(matchingUsers); } },
// Other options // ...});
Group mentions
To support group mentions in Comments and Text Editor, you can return a list of mention objects instead of user IDs to suggest a mix of user and group mentions.
import { createClient } from "@liveblocks/client";
const client = createClient({ resolveMentionSuggestions: async ({ text, roomId }) => { const dbUsers = await __findUsersFromDB__(roomId); const dbGroups = await __findGroupsFromDB__(roomId);
// Show groups and users matching the text being typed return [ ...dbGroups.map((group) => ({ kind: "group", id: group.id, })), ...dbUsers.map((user) => ({ kind: "user", id: user.id, })), ]; },
// Other options // ...});
The mention objects specify which kind of mention it is, the ID to mention (user ID or group ID), etc.
// A user mention suggestion{ kind: "user", id: "user-1",}
// A group mention suggestion{ kind: "group", id: "group-1",}
// A group mention suggestion with fixed group members// When using fixed group members via `userIds`, they will take precedence// if the group ID exists on Liveblocks.{ kind: "group", id: "here", members: ["user-1", "user-2"],}
createClient for Node.js
To use @liveblocks/client in Node.js, you need to provide WebSocket and
fetch polyfills. As polyfills, we recommend installing ws and
node-fetch.
Terminal
npm
npm install ws node-fetch
Then, pass them to the createClient polyfill option as below.
import { createClient } from "@liveblocks/client";import fetch from "node-fetch";import WebSocket from "ws";
const client = createClient({ polyfills: { fetch, WebSocket, },
// Other options // ...});
Note that node-fetch v3+
does not support CommonJS.
If you are using CommonJS, downgrade node-fetch to v2.
createClient for React Native
To use @liveblocks/client with React Native, you
need to add an atob polyfill. As a polyfill, we recommend installing
base-64.
Terminal
npm
npm install base-64
Then you can pass the decode function to our atob polyfill option when you
create the client.
import { createClient } from "@liveblocks/client";import { decode } from "base-64";
const client = createClient({ polyfills: { atob: decode, },
// Other options // ...});
Powered by Liveblocks branding
By default, Liveblocks displays a "Powered by Liveblocks" badge in your
application. You can adjust the position of the badge by setting the
badgeLocation property on createClient.
Set badge location
import { createClient } from "@liveblocks/client";
// "top-right", "bottom-right", "bottom-left", "top-left"const client = createClient({ badgeLocation: "bottom-right",
// ...});
If you wish to remove the badge entirely, you can do so by following these steps:
- In the Liveblocks dashboard, navigate to your team's settings.
- Under General, toggle on the remove "Powered by Liveblocks" branding option.
Removing the "Powered by Liveblocks" badge
Removing the "Powered by Liveblocks" badge on your projects requires a paid plan. See the pricing page for more information.
Client
Client returned by createClient which allows you to connect to Liveblocks
servers in your application, and enter rooms.
Client.enterRoom
Enters a room and returns both the local Room instance, and a leave
unsubscribe function. The authentication endpoint is called as soon as you call
this function. Used for setting initial Presence
and initial Storage values.
const { room, leave } = client.enterRoom("my-room-id", { // Options // ...});
Note that it’s possible to add types to your room.
Returns
- roomRoom<Presence, Storage, UserMeta, RoomEvent>
A Room, used for building your Liveblocks application. Learn more about typing your room.
- leave() => void
A function that’s used to leave the room and disconnect.
Arguments
- roomIdstringRequired
The ID of the room you’re connecting to.
- options.initialPresenceJsonObject
The initial Presence of the user entering the room. Each user has their own presence, and this is readable for all other connected users. A user’s Presence resets every time they disconnect. This object must be JSON-serializable. Learn more.
- options.initialStorageLsonObject
The initial Storage structure for the room when it’s joined for the first time. This is only set a single time, when the room has not yet been populated. This object must contain conflict-free live\ structures. Learn\ more.
- options.autoConnectbooleanDefault istrue
Whether the room immediately connects to Liveblocks servers.
- options.engine1 | 2
Preferred storage engine version to use when creating the room. Only takes effect if the room doesn’t exist yet. The v2 Storage engine supports larger documents, is more performant, has native streaming support, and will become the default in the future. Learn\ more.
Setting initial Presence
Presence is used for storing temporary user-based values, such as a user’s
cursor coordinates, or their current selection. Each user has their own
presence, and this is readable for all other connected users. Set your initial
Presence value by using initialPresence.
const { room, leave } = client.enterRoom("my-room-id", { initialPresence: { cursor: null, colors: ["red", "purple"], selection: { id: 72426, }, },
// Other options // ...});
Each user’s Presence resets every time they disconnect, as this is only meant
for temporary data. Any JSON-serializable object is allowed (the JsonObject
type).
Setting initial Storage
Storage is used to store permanent data that’s used in your application, such as
shapes on a whiteboard, nodes on a flowchart, or text in a form. The first time
a room is entered, you can set an initial value by using initialStorage.
initialStorage is only read and set a single time, unless a new top-level
property is added.
import { LiveList, LiveObject } from "@liveblocks/client";
const { room, leave } = client.enterRoom("my-room-id", { initialStorage: { title: "Untitled", shapes: new LiveList([ new LiveObject({ type: "rectangle", color: "yellow" }), ]), },
// Other options // ...});
If a new top-level property is added to initialStorage, the next time a user
connects, the new property will be created. Other properties will be unaffected.
Any
conflict-free live structures
and JSON-serializable objects are allowed (the LsonObject type).
Speed up connecting to a room
To speed up connecting to a room, you can call
Liveblocks.prewarmRoom
on the server, which will warm up a room for the next 10 seconds. Triggering
this directly before a user navigates to a room is an easy to way use this API.
Client.getRoom
Gets a room by its ID. Returns null if client.enterRoom has not been
called previously.
const room = client.getRoom("my-room");
It’s unlikely you’ll need this API if you’re using the newer
client.enterRoom API. Note that it’s possible to
add types to your room.
Returns
- roomRoom<Presence, Storage, UserMeta, RoomEvent> | null
A Room, used for building your Liveblocks application. Returns
null if the room has not yet been joined by the current client. Learn more
about typing your room.
Arguments
- roomIdstringRequired
The ID of the room you’re connecting to.
Client.getSyncStatus
Gets the current Liveblocks synchronization status.
const syncStatus = client.getSyncStatus();// "synchronizing" | "synchronized"
Returns
- returns"synchronizing" | "synchronized"
Will be "synchronizing" if there are any local changes to any part of
Liveblocks that still need to be acknowledged by the server. Will be
"synchronized" when all local changes have been persisted.
Client.logout
Purges any auth tokens from the client’s memory. If there are any rooms that are still connected, they will be forced to reauthorize.
client.logout();
Returns
Nothing
Arguments
None
When to logout
Use this function if you have a single page application (SPA) and you wish to
log your user out, and reauthenticate them. This is a way to update your user’s
info after a connection has begun.
AI Copilots
defineAiTool
Create a custom tool for your AI copilot to use. Defining tools allow the AI copilot to look up information on-demand, render your own components based on the tool’s arguments, or perform actions in your application on behalf of the current user, such as creating content, updating the application state, or interacting with external services.
import { defineAiTool } from "@liveblocks/client";
const myTool = defineAiTool()({ description: "Fetch user information by ID", parameters: { type: "object", properties: { userId: { type: "string", description: "The user’s unique identifier" }, }, required: ["userId"], additionalProperties: false, }, execute: async ({ userId }) => { const user = await getUserById(userId); return { data: { user } }; }, render: ({ result }) => ( <AiTool title="User Lookup" icon="👤"> {!result.data ? ( <div>Looking up user...</div> ) : ( <div>Found user: {result.data.user.name}</div> )} </AiTool> ),});
Note that the function should be called like this defineAiTool()({ ... })
(double-parens). This allows TypeScript’s inference to work correctly. For the
best type inference experience, TypeScript 5.3 or higher is recommended. While
Liveblocks supports TypeScript 5.0+, full type inference for defineAiTool()
requires TypeScript 5.3+.
Returns
- toolAiOpaqueToolDefinition
An AI tool.
Arguments
- descriptionstringRequired
A clear description of what the tool does. Used by AI to understand when to call this tool.
- parametersJSONSchema7Required
JSON Schema defining the tool’s input parameters. The AI will validate arguments against this schema.
- enabledboolean
Whether this tool should be enabled. When set to false, the tool will not
be made available to the AI copilot for any new/future chat messages, but
will still allow existing tool invocations to be rendered that are part of
the historic chat record. Defaults to true.
- executefunction
Async function that performs the tool’s action. Receives validated arguments
and execution context, returns structured data. See implementing the tool\
call via execute.
- renderfunction
React component function that renders the tool’s UI during different execution stages. See tool call rendering\ stages.
Tools can be registered globally with
RegisterAiTool or
passed directly to AiChat.
Tool call rendering stages
Rendering a tool call can be done before the tool call is executed, which allows you to display a UI during its entire lifecycle. The tool call stages are:
receiving(since 3.4) The tool call is being received and its args are being streamed in. During this stage, you can accesspartialArgsto display a UI while the tool call arguments are still being constructed, but before the tool call is executed.executingThe tool call is currently executing, or is ready to be. In this stage, theargsare fully known, but the result of the tool call is not known yet.executedThe tool call has been executed, and the result is known. This happens after yourexecutefunction was run, or after you calledrespond()insiderender. In this stage, theresultobject will be available.
The render component will automatically re-render when its stage changes.
Implementing tool calls
When you implement a tool call, use one of these combinations:
- Implement
executeandrender - Implement only
execute, but norender - Implement only
render, but make sure to eventually callrespond()
Implementing your tool call via execute
If you implement the execute function, this function will automatically be
invoked when the tool call gets made. The return value of this function will be
the result that will be passed back to the AI copilot.
{ data: any, description?: string }The data to return in case of success.datamust be a legal JSON value. Providing a description is optional. If you provide a description, it will be passed to the AI copilot to help it understand the returned data or to provide follow-up instructions for how to respond to this tool result.{ error: string }The error message in case the tool call failed to execute.{ cancel: true | string }If the tool call should be cancelled. You can optionally provide a cancel reason as an instruction to the AI copilot.
The returned value can be observed in the render method, through the result
param:
defineAiTool()({ /* ... */
execute: async () => { await sleep(1000); return { data: { user: { name: "Alice" } } }; },
render: ({ result }) => { if (result.data) { return <div>Found user: {result.data.user.name}</div>; }
// Tool hasn’t executed yet return <Spinner />; },});
If you do not implement render alongside execute, the tool call will still
be executed, but no UI will be displayed. The result will still be passed back
to the AI copilot.
Implementing your tool call via render
Sometimes you may not want to immediately execute the tool call. This is most
common to build a Human-in-the-Loop (HITL) style UI where you want the user to
confirm or correct the tool call’s behavior. In these scenarios, you do not want
to implement execute. Instead, you could display any UI, as long as you
eventually call the respond function that is provided to render’s props.
defineAiTool()({ /* ... */ /* NOTE: No execute method used here! */
render: ({ respond }) => { return ( <div> <button onClick={() => { respond({ data: { user: { name: "Alice" } } }); }} > Confirm </button> <button onClick={() => { respond({ cancel: true }); }} > Cancel </button> </div> ); },});
In this example, until the Confirm button is clicked, the AI chat will remain in “executing” stage, awaiting the result of this tool call.
This example is for illustrative purposes only. In practice, using our
AiTool.Confirmation
tool is preferred for building confirm/cancel flows.
Like with the execute function, the respond function should be called with a
value of this shape:
Handling different tool call stages
You can handle all three stages of a tool call in your render function to provide a smooth user experience during tool call streaming and execution:
const bookFlightTool = defineAiTool()({ description: "Book a flight for a user", parameters: { type: "object", properties: { origin: { type: "string", description: "Departure city" }, destination: { type: "string", description: "Arrival city" }, departureDate: { type: "string", description: "Departure date (YYYY-MM-DD)", }, passengers: { type: "array", items: { type: "object", properties: { name: { type: "string" }, age: { type: "number" }, }, required: ["name", "age"], additionalProperties: false, }, description: "List of passengers", }, }, required: ["origin", "destination", "departureDate", "passengers"], additionalProperties: false, }, execute: async ({ origin, destination, departureDate, passengers }) => { const booking = await bookFlight({ origin, destination, departureDate, passengers, }); return { data: { bookingId: booking.id } }; }, render: ({ stage, partialArgs, args, result }) => { return ( <AiTool title="Flight Booking" icon="✈️"> {stage === "receiving" && ( <div> <h4>Preparing flight booking...</h4> {partialArgs.origin && <p>From: {partialArgs.origin}</p>} {partialArgs.destination && <p>To: {partialArgs.destination}</p>} {partialArgs.departureDate && ( <p>Date: {partialArgs.departureDate}</p> )} {partialArgs.passengers && ( <div> <p>Passengers ({partialArgs.passengers.length}):</p> <ul> {partialArgs.passengers.map((passenger, index) => ( <li key={index}> {passenger?.name || "Loading..."} {passenger?.age && ` (${passenger.age})`} </li> ))} </ul> </div> )} </div> )} {stage === "executing" && ( <div> <h4>Booking flight...</h4> <p> {args.origin} → {args.destination} on {args.departureDate} </p> <p>{args.passengers.length} passenger(s)</p> </div> )} {stage === "executed" && result.data && ( <div> <h4>Flight booked successfully!</h4> <p>Booking ID: {result.data.bookingId}</p> </div> )} </AiTool> ); },});
In this example, the tool arguments stream in progressively during the
receiving stage, causing multiple re-renders as each field appears:
- 1st render:
{ stage: "receiving", partialArgs: {} } - 2nd render:
{ stage: "receiving", partialArgs: { origin: "New York" } } - 3rd render:
{ stage: "receiving", partialArgs: { origin: "New York", destination: "London" } } - 4th render:
{ stage: "receiving", partialArgs: { origin: "New York", destination: "London", departureDate: "2024-12-15" } } - 5th render:
{ stage: "receiving", partialArgs: { ..., passengers: [] } } - 6th render:
{ stage: "receiving", partialArgs: { ..., passengers: [{ name: "John" }] } } - 7th render:
{ stage: "receiving", partialArgs: { ..., passengers: [{ name: "John", age: 3 }] } } - 8th render:
{ stage: "receiving", partialArgs: { ..., passengers: [{ name: "John", age: 30 }] } } - Final render:
{ stage: "executing", args: { /* complete object */ } }
This demonstrates how each field and nested property appears incrementally, providing real-time feedback to users as the AI constructs the tool call arguments.
Arguments are streamed in forward-only order. Once a field begins appearing, all
previous fields are complete and won’t be modified. You’ll never see
{ origin: "New York", destination: "London" } followed by
{ origin: "San Francisco", destination: "London" }, but you might see
{ origin: "New" } then { origin: "New York" } then
{ origin: "New York", destination: "London" }.
Room
Room returned by client.enterRoom (or client.getRoom).
Room.getPresence
Return the current user’s Presence. Presence is used to store custom properties on each user that exist until the user disconnects. An example use would be storing a user’s cursor coordinates.
const presence = room.getPresence();
// { cursor: { x: 363, y: 723 } }console.log(presence);
Presence is set with updatePresence and can be typed
when you enter a room. The example above is using
the following type:
liveblocks.config.ts
declare global { interface Liveblocks { Presence: { cursor: { x: number; y: number }; }; }}
Returns
- presenceTPresence
An object holding the Presence value for the currently connected user.
Presence is set with updatePresence. Will always
be JSON-serializable. TPresence is the Presence type you set yourself,
learn more.
Arguments
None
Room.updatePresence
Updates the current user’s Presence. Only pass the properties you wish to update—any changes will be merged into the current presence. The entire presence object will not be replaced.
room.updatePresence({ typing: true });room.updatePresence({ status: "Online" });
// { typing: true, status: "Online" }const presence = room.getPresence();
Returns
Nothing
Arguments
- updateTPresenceRequired
The updated Presence properties for the current user inside an object. The user’s entire Presence object will not be replaced, instead these properties will be merged with the existing Presence. This object must be JSON-serializable.
- options.addToHistorybooleanDefault isfalse
Adds Presence values to the history stack, meaning using undo and redo functions will change them. Learn more.
Add Presence to history
By default, Presence values are not added to history. However, using the
addToHistory option will add items to the undo/redo stack.
room.updatePresence({ color: "blue" }, { addToHistory: true });room.updatePresence({ color: "red" }, { addToHistory: true });room.history.undo();
// { color: "blue" }const presence = room.getPresence();
See room.history for more information.
Room.getOthers
Returns an array of currently connected users in the room. Returns a
User object for each user. Note that you can also subscribe to
others using Room.subscribe("others").
const others = room.getOthers();
for (const other of others) { const { connectionId, id, info, presence, canWrite, canComment } = other; // Do things}
Returns
- othersUser<Presence, UserMeta>[]
An array holding each connected user’s User object. User
contains the current user’s Presence value, along with other information.
Presence is set with updatePresence. Returns an
empty array when no other users are currently connected. Will always be
JSON-serializable.
Arguments
None
Room.broadcastEvent
Broadcast an event to other users in the Room. Events broadcast to the room can
be listened to with Room.subscribe("event"). Takes a custom event payload
as first argument. Should be serializable to JSON.
room.broadcastEvent({ type: "REACTION", emoji: "🔥" });
Returns
Nothing
Arguments
- eventTRoomEventRequired
The event to broadcast to every other user in the room. Must be
JSON-serializable. TRoomEvent is the RoomEvent type you set yourself,
learn more.
- options.shouldQueueEventIfNotReadybooleanDefault isfalse
Queue the event if the connection is currently closed, or has not been opened yet. We’re not sure if we want to support this option in the future so it might be deprecated to be replaced by something else. Learn\ more.
Receiving an event
To receive an event, use Room.subscribe("event"). The user property
received on the other end is the sender’s User instance.
// User 1room.broadcastEvent({ type: "REACTION", emoji: "🔥" });
// User 2const unsubscribe = room.subscribe("event", ({ event, user, connectionId }) => { // ^^^^ User 1 if (event.type === "REACTION") { // Do something }});
We recommend using a property such as type, so that it’s easy to distinguish
between different events on the receiving end.
Typing multiple events
When defining your types, you can pass a RoomEvent type
in your config file to receive type hints in your app. To define multiple
different custom events, use a union.
declare global { interface Liveblocks { RoomEvent: | { type: "REACTION"; emoji: string } | { type: "ACTION"; action: string }; }}
room.subscribe("event", ({ event, user, connectionId }) => { if (event.type === "REACTION") { // Do something } if (event.type === "ACTION") { // Do something else }});
Broadcasting an event when disconnected
By default, broadcasting an event is a “fire and forget” action. If the sending
client is not currently connected to a room, the event is simply discarded. When
passing the shouldQueueEventIfNotReady option, the client will queue up the
event, and only send it once the connection to the room is (re)established.
We’re not sure if we want to support shouldQueueEventIfNotReady in the future,
so it may be deprecated and replaced with something else.
room.broadcastEvent( { type: "REACTION", emoji: "🔥" }, { shouldQueueEventIfNotReady: true, });
Room.getSelf
Gets the current User. Returns null if the client is not yet
connected to the room.
const { connectionId, presence, id, info, canWrite, canComment } = room.getSelf();
Returns
- userUser<Presence, UserMeta> | null
Returns the current User. Returns null if the client is
not yet connected to the room.
Arguments
None
Here’s an example of a full return value, assuming Presence and UserMeta have been set.
const user = room.getSelf();
// {// connectionId: 52,// presence: {// cursor: { x: 263, y: 786 },// },// id: "mislav.abha@example.com",// info: {// avatar: "/mislav.png",// },// canWrite: true,// canComment: true,// }console.log(user);
Room.getStatus
Gets the current WebSocket connection status of the room. The possible value
are: initial, connecting, connected, reconnecting, or disconnected.
const status = room.getStatus();
// "connected"console.log(status);
Returns
- status"initial" | "connecting" | "connected" | "reconnecting" | "disconnected"
Returns the room’s current connection status. It can return one of five values:
"initial"The room has not attempted to connect yet."connecting"The room is currently authenticating or connecting."connected"The room is connected."reconnecting"The room has disconnected, and is trying to connect again."disconnected"The room is disconnected, and is no longer attempting to connect.
Arguments
None
Room.getStorageStatus
Get the Storage status. Use this to tell whether Storage has been synchronized with the Liveblocks servers.
const status = room.getStorageStatus();
// "synchronizing"console.log(status);
Returns
- status"not-loaded" | "loading" | "synchronizing" | "synchronized"
The current room’s Storage status. status can be one of four types.
"not-loaded"Storage has not been loaded yet asroom.getStoragehas not been called."loading"Storage is currently loading for the first time."synchronizing"Local Storage changes are currently being synchronized."synchronized"Local Storage changes have been synchronized.
Arguments
None
Room.subscribe(storageItem)
Subscribe to updates on a particular storage item, and takes a callback function
that’s called when the storage item is updated. The Storage root is a
LiveObject, which means you can subscribe to this, as well as other live
structures. Returns an unsubscribe function.
const { root } = await room.getStorage();
const unsubscribe = room.subscribe(root, (updatedRoot) => { // Do something});
Returns
- unsubscribe() => void
Unsubscribe function. Call it to cancel the subscription.
Arguments
- storageItemL extends (LiveObject | LiveMap | LiveList)Required
The LiveObject, LiveMap, or LiveList which is being subscribed to.
Each time the structure is updated, the callback is called.
- callback(node: L) => voidRequired
Function that’s called when storageItem updates. Returns the updated
storage structure.
- options.isDeepboolean
Subscribe to both storageItem and its children. The callback function will
be passed a list of updates instead of just the new Storage item. Learn\
more.
Typing Storage
To type the Storage values you receive, make sure to set your Storage type.
liveblocks.config.ts
import { LiveList } from "@liveblocks/client";
declare global { interface Liveblocks { Storage: { animals: LiveList<{ name: string }>; }; }}
The type received in the callback will match the type passed. Learn more under typing your room.
const { root } = await room.getStorage();const animals = root.get("animals");
const unsubscribe = room.subscribe(animals, (updatedAnimals) => { // LiveList<[{ name: "Fido" }, { name: "Felix" }]> console.log(updatedAnimals);});
Subscribe to any live structure
You can subscribe to any live structure, be it the Storage root, a child, or a
structure even more deeply nested.
liveblocks.config.ts
import { LiveMap, LiveObject } from "@liveblocks/client";
type Person = LiveObject<{ name: string; age: number }>;
declare global { interface Liveblocks { Storage: { people: LiveMap<string, Person>; }; }}
const { root } = await room.getStorage();const people = root.get("people");const steven = people.get("steven");
const unsubscribeRoot = room.subscribe(root, (updatedRoot) => { // ...});
const unsubscribePeople = room.subscribe(people, (updatedPeople) => { // ...});
const unsubscribeSteven = room.subscribe(steven, (updatedSteven) => { // ...});
Listening for nested changes
It’s also possible to subscribe to a Storage item and all of its children by
passing an optional isDeep option in the third argument. In this case, the
callback will be passed a list of updates instead of just the new Storage item.
Each such update is a { type, node, updates } object.
const { root } = await room.getStorage();
const unsubscribe = room.subscribe( root, (storageUpdates) => { for (const update of storageUpdates) { const { type, // "LiveObject", "LiveList", or "LiveMap" node, updates, } = update; switch (type) { case "LiveObject": { // updates["property"]?.type; is "update" or "delete" // update.node is the LiveObject that has been updated/deleted break; } case "LiveMap": { // updates["key"]?.type; is "update" or "delete" // update.node is the LiveMap that has been updated/deleted break; } case "LiveList": { // updates[0]?.type; is "delete", "insert", "move", or "set" // update.node is the LiveList that has been updated, deleted, or modified break; } } } }, { isDeep: true });
Using async functions
You use an async function inside the subscription callback, though bear in
mind that the callback itself is synchronous, and there’s no guarantee the
async function will complete before the callback is run again.
const { root } = await room.getStorage();
const unsubscribe = room.subscribe(root, (updatedRoot) => { async function doThing() { await fetch(/* ... */); }
doThing();});
If the order of updates is important in your application, and it’s important to
ensure that your async function doesn’t start before the previous one
finishes, you can use a package such as
async-mutex to help you with
this. Using runExclusive will effectively form a queue for all upcoming
updates, guaranteeing serial execution.
import { Mutex } from "async-mutex";
const { root } = await room.getStorage();const myMutex = new Mutex();
const unsubscribeUpdates = room.subscribe(root, (root) => { void myMutex.runExclusive(async () => { await fetch(/* ... */); });});
Note that this may cause a performance penalty in your application, as certain updates will be ignored.
Room.subscribe("event")
Subscribe to events broadcast by Room.broadcastEvent. Takes a callback
that’s run when another user calls Room.broadcastEvent. Provides the
event along with the user and their connectionId of the user that sent the
message. Returns an unsubscribe function.
// User 1room.broadcastEvent({ type: "REACTION", emoji: "🔥" });
// User 2const unsubscribe = room.subscribe("event", ({ event, user, connectionId }) => { // ^^^^ Will be User 1 if (event.type === "REACTION") { // Do something }});
Returns
- unsubscribe() => void
Unsubscribe function. Call it to cancel the subscription.
Arguments
- eventType"event"Required
Listen to events.
- callbackSee full typeRequired
Function that’s called when another user sends an event. Receives the event,
the user that sent the event, and their connectionId. If
this event was sent via
liveblocks.broadcastEvent
or the Broadcast event\
API, user
will be null and connectionId will be -1. Learn\
more
Typing events
When defining your types, you can pass a RoomEvent type
to your config file to receive type hints in your app. To define multiple
different custom events, use a union.
declare global { interface Liveblocks { RoomEvent: | { type: "REACTION"; emoji: string } | { type: "ACTION"; action: string }; }}
Receiving events from the server
Events can be received from the server with either
liveblocks.broadcastEvent
or the
Broadcast Event API.
In events sent from the server, user will be null, and connectionId will
be -1.
Sign in to get your own API keys.
import { Liveblocks } from "@liveblocks/node";
const liveblocks = new Liveblocks({ secret: "sk_prod_xxxxxxxxxx…xxxxxxxxsk_prod_xxxxxxxxxxxxxxxxxxxxxxxx",});
export async function POST() { await liveblocks.broadcastEvent({ type: "REACTION", emoji: "🔥" });}
const unsubscribe = room.subscribe("event", ({ event, user, connectionId }) => { // `null`, `-1` console.log(user, connectionId);});
Room.subscribe("my-presence")
Subscribe to the current user’s Presence. Takes a callback that is called every
time the current user presence is updated with Room.updatePresence.
Returns an unsubscribe function.
const unsubscribe = room.subscribe("my-presence", (presence) => { // Do something});
Returns
- unsubscribe() => void
Unsubscribe function. Call it to cancel the subscription.
Arguments
- eventType"my-presence"Required
Listen to the current user’s presence.
- callback(presence: TPresence) => voidRequired
Function that’s called when the current user’s Presence has updated, for
example with Room.updatePresence. Receives the updates Presence value.
Typing Presence
To type the Presence values you receive, make sure to set your Presence type.
liveblocks.config.ts
declare global { interface Liveblocks { Presence: { status: string; cursor: { x: number; y: number }; }; }}
The type received in the callback will match the type passed. Learn more under typing your data.
const unsubscribe = room.subscribe("my-presence", (presence) => { // { status: "typing", cursor: { x: 45, y: 67 } console.log(presence);});
Room.subscribe("others")
Subscribe to every other users’ updates. Takes a callback that’s called when a user’s Presence updates, or when they enter or leave the room. Returns an unsubscribe function.
const unsubscribe = room.subscribe("others", (others, event) => { // Do something});
Returns
- unsubscribe() => void
Unsubscribe function. Call it to cancel the subscription.
Arguments
- eventType"others"Required
Listen to others.
- callback(others: User<Presence, UserMeta>[], event: OthersEvent) => voidRequired
Function that’s called when another user’s Presence has updated, for example
with Room.updatePresence, or an others event has occurred. Receives an
array of User values for each currently connected user. Also
received an object with information about the event that has triggered the
update, learn more.
Typing Presence
To type the Presence values you receive, make sure to set your Presence type.
liveblocks.config.ts
declare global { interface Liveblocks { Presence: { status: string; cursor: { x: number; y: number }; }; }}
const unsubscribe = room.subscribe("others", (others, event) => { // { status: "typing", cursor: { x: 45, y: 67 } console.log(others[0].presence);});
Listening for others events
The event parameter returns information on why the callback has just run, for
example if their Presence has updated, if they’ve just left or entered the room,
or if the current user has disconnected.
const unsubscribe = room.subscribe("others", (others, event) => { if (event.type === "leave") { // A user has left the room // event.user; }
if (event.type === "enter") { // A user has entered the room // event.user; }
if (event.type === "update") { // A user has updated // event.user; // event.updates; }
if (event.type === "reset") { // A disconnection has occurred and others has reset }});
Live cursors
Here’s a basic example showing you how to render live cursors.
Room.updatePresence
is being used to update each user’s cursor position.
liveblocks.config.ts
declare global { interface Liveblocks { Presence: { cursor: { x: number; y: number }; }; }}
const { room, leave } = client.enterRoom("my-room-id");
// Call this to update the current user’s Presencefunction updateCursorPosition({ x, y }) { room.updatePresence({ cursor: { x, y } });}
const others = room.getOthers();
// Run __renderCursor__ when any other connected user updates their presenceconst unsubscribe = room.subscribe("others", (others, event) => { for (const { id, presence } of others) { const { x, y } = presence.cursor; __renderCursor__(id, { x, y }); }}
// Handle events and rendering// ...
Check our examples page for live demos.
Room.subscribe("status")
Subscribe to WebSocket connection status updates. Takes a callback that is
called whenever the connection status changes. Possible value are: initial,
connecting, connected, reconnecting, or disconnected. Returns an
unsubscribe function.
const unsubscribe = room.subscribe("status", (status) => { // "connected" console.log(status);});
Returns
- unsubscribe() => void
Unsubscribe function. Call it to cancel the subscription.
Arguments
- eventType"status"Required
Listen to status updates.
- callbackSee full typeRequired
Function that’s called when the room’s connection status has changed. It can return one of five values:
When to use status
Status is a low-level API that exposes the WebSocket’s connectivity status. You
can use this, for example, to update a connection status indicator in your UI.
It would be normal for a client to briefly lose the connection and restore it
with quick connected → reconnecting → connected status jumps.
let indicator = "⚪";
const unsubscribe = room.subscribe("status", (status) => { switch (status) { case "connecting": indicator = "🟡"; break; case "connected": indicator = "🟢"; break; // ... }});
If you’d like to let users know that there may be connectivity issues, don’t use
this API, but instead refer to Room.subscribe("lost-connection") which was
specially built for this purpose.
Do not use this API to detect when Storage or Presence are initialized or
loaded. "Connected" does not guarantee that Storage or Presence are ready. To
detect when Storage is loaded, rely on awaiting the Room.getStorage
promise or using the Room.subscribe("storage-status") event.
Room.subscribe("lost-connection")
A special-purpose event that will fire when a previously connected Liveblocks client has lost connection, for example due to a network outage, and was unable to recover quickly. This event is designed to help improve UX for your users, and will not trigger on short interruptions, those that are less than 5 seconds by default. The event only triggers if a previously connected client disconnects.
const unsubscribe = room.subscribe("lost-connection", (event) => { // "lost" console.log(event);});
Returns
- unsubscribe() => void
Unsubscribe function. Call it to cancel the subscription.
Arguments
- eventType"lost-connection"Required
Listen to lost connection events.
- callbackSee full typeRequired
Function that’s called when a room’s lost connection event has been triggered. It can return one of three values:
"lost"A connection has been lost for longer thanlostConnectionTimeout."restored"The connection has been restored again."failed"The room has been unable to reconnect again, and is no longer trying. This may happen if a user’s network has recovered, but the room’s authentication values no longer allow them to enter.
When to use lost connection events
Lost connections events allows you to build high-quality UIs by warning your users that the application is still trying to re-establish the connection, for example through a toast notification. You may want to take extra care in the mean time to ensure their changes won’t go unsaved, or to help them understand why they’re not seeing updates made by others yet.
When this happens, this callback is called with the event lost. Then, once the
connection restores, the callback will be called with the value restored. If
the connection could definitively not be restored, it will be called with
failed (uncommon).
import { toast } from "my-preferred-toast-library";
const unsubscribe = room.subscribe("lost-connection", (event) => { switch (event) { case "lost": toast.warn("Still trying to reconnect..."); break;
case "restored": toast.success("Successfully reconnected again!"); break;
case "failed": toast.error("Could not restore the connection"); break; }});
Setting lost connection timeout
The lostConnectionTimeout configuration option will determine how quickly
the event triggers after a connection loss occurs. By default, it’s set to
5000ms, which is 5 seconds.
import { createClient } from "@liveblocks/client";
const client = createClient({ // Throw lost-connection event after 5 seconds offline lostConnectionTimeout: 5000,
// ...});
Room.subscribe("error")
Subscribe to unrecoverable room connection errors. This event will be emitted
immediately before the client disconnects and won’t try reconnecting again.
Returns an unsubscribe function. If you’d like to retry connecting, call
room.reconnect.
const unsubscribe = room.subscribe("error", (error) => { switch (error.context.code) { case -1: // Authentication error break;
case 4001: // Could not connect because you don’t have access to this room break;
case 4005: // Could not connect because room was full break;
case 4006: // The room ID has changed, get the new room ID (use this for redirecting) const newRoomId = error.message; break;
default: // Unexpected error break; }});
Returns
- unsubscribe() => void
Unsubscribe function. Call it to cancel the subscription.
Arguments
- eventType"error"Required
Listen to error events.
- callbackSee full typeRequired
Function that’s called when an unrecoverable error event has been triggered. error.code can return one of these
values:
-1Authentication error.4001Could not connect because you don’t have access to this room.4005Could not connect because room was full.4006The room ID has changed.
When to use error events
You can use this event to trigger a “Not allowed” screen/dialog. It can also be helpful for implementing a redirect to another page.
const unsubscribe = room.subscribe("error", (error) => { // Could not connect because you don’t have access to this room if (error.context.code === 4001) return __displayForbiddenEntryDialog__(); }});
When a room ID has changed
When a room ID has been changed with
liveblocks.updateRoomId
or the
Update Room ID API,
error.message will contain the new room ID.
const unsubscribe = room.subscribe("error", (error) => { // The room ID has changed, get the new room ID if (error.context.code === 4006) const newRoomId = error.message; return __redirect__(`/app/${newRoomId}`) }});
Room.subscribe("history")
Subscribe to the current user’s history changes. Returns an unsubscribe function.
const unsubscribe = room.subscribe("history", ({ canUndo, canRedo }) => { // Do something});
Returns
- unsubscribe() => void
Unsubscribe function. Call it to cancel the subscription.
Arguments
- eventType"history"Required
Listen to history events.
- callbackSee full typeRequired
Function that’s called when the current user’s history changes. Returns booleans that describe whether the user can use undo or redo.
Room.subscribe("storage-status")
Subscribe to Storage status changes. Use this to tell whether Storage has been synchronized with the Liveblocks servers. Returns an unsubscribe function.
const unsubscribe = room.subscribe("storage-status", (status) => { switch (status) { case "not-loaded": // Storage has not been loaded yet break; case "loading": // Storage is currently loading break; case "synchronizing": // Local Storage changes are being synchronized break; case "synchronized": // Local Storage changes have been synchronized break; }});
Returns
- unsubscribe() => void
Unsubscribe function. Call it to cancel the subscription.
Arguments
- eventType"storage-status"Required
Listen to Storage status events.
- callbackSee full typeRequired
Function that’s called when the current user’s Storage updated status have
changed. status can be one of four types.
"not-loaded- Storage has not been loaded yet as [getStorage][] has not been called."loading"- Storage is currently loading for the first time."synchronizing"- Local Storage changes are currently being synchronized."synchronized"- Local Storage changes have been synchronized
Room.batch
Batches Storage and Presence modifications made during the given function. Each modification is grouped together, which means that other clients receive the changes as a single message after the batch function has run. When undoing or redoing these changes, the entire batch will be undone/redone together instead of atomically.
const { root } = await room.getStorage();
room.batch(() => { root.set("x", 0); room.updatePresence({ cursor: { x: 100, y: 100 } });});
Returns
- returnT
Returns the return value from the callback.
Arguments
- callback() => TRequired
A callback containing every Storage and Presence notification that will be
part of the batch. Cannot be an async function.
When to batch updates
For the most part, you don’t need to batch updates. For example, given a whiteboard application, it’s perfectly fine to update a note’s position on the board multiple times per second, in separate updates. However, should you implement a “Delete all” button, that may delete 50 notes at once, this is where you should use a batch.
const { root } = await room.getStorage();const notes = root.get("notes");
// ✅ Batch simultaneous changes togetherroom.batch(() => { for (const noteId of notes.keys()) { notes.delete(noteId); }});
This batch places each
LiveMap.delete call
into a single WebSocket update, instead of sending multiple updates. This will
be much quicker.
Batching groups history changes
Batching changes will also group changes into a single history state.
const { root } = await room.getStorage();const pet = root.set("pet", new LiveObject({ name: "Fido", age: 5 }));
// ✅ Batch groups changes into oneroom.batch(() => { pet.set("name", "Felix"); pet.set("age", 10);});
// { name: "Felix", age: 10 }pet.toJSON();
room.history.undo();
// { name: "Fido", age: 5 }pet.toJSON();
Doesn’t work with async functions
Note that room.batch cannot take an async function.
// ❌ Won’t workroom.batch(async () => { // ...});
// ✅ Will workroom.batch(() => { // ...});
Room.history
Room’s history contains functions that let you undo and redo operations made to Storage and Presence on the current client. Each user has a separate history stored in memory, and history is reset when the page is reloaded.
const { undo, redo, pause, resume /*, ... */ } = room.history;
History in Yjs
Note that to undo or redo in Yjs, you must use a separate history manager,
Y.UndoManager.
Add Presence to history
By default, history is only enabled for Storage. However, you can use the
addToHistory option to additionally
add Presence state to history.
room.updatePresence({ color: "blue" }, { addToHistory: true });
Room.history.undo
Reverts the last operation. It does not impact operations made by other clients, and will only undo changes made by the current client.
const person = new LiveObject();person.set("name", "Pierre");person.set("name", "Jonathan");
room.history.undo();
// "Pierre"root.get("name");
Returns
Nothing
Arguments
None
Room.history.redo
Restores the last undone operation. It does not impact operations made by other clients, and will only restore changes made by the current client.
const person = new LiveObject();person.set("name", "Pierre");person.set("name", "Jonathan");
room.history.undo();room.history.redo();
// "Jonathan"root.get("name");
Returns
Nothing
Arguments
None
Room.history.canUndo
Returns true or false, depending on whether there are any operations to undo. Helpful for disabling undo buttons.
const person = new LiveObject();person.set("name", "Pierre");
// trueroom.history.canUndo();
room.history.undo();
// falseroom.history.canUndo();
Returns
- canUndoboolean
Whether there is an undo operation in the current history stack.
Arguments
None
Room.history.canRedo
Returns true or false, depending on whether there are any operations to redo. Helpful for disabling redo buttons.
const person = new LiveObject();person.set("name", "Pierre");
// falseroom.history.canRedo();
room.history.undo();
// trueroom.history.canRedo();
Returns
- canRedoboolean
Whether there is a redo operation in the current history stack.
Arguments
None
Room.history.clear
Clears the undo and redo stacks for the current client. Explicitly clearing history resets the ability to undo beyond the current document state. Other clients’ histories are unaffected.
const person = new LiveObject();person.set("name", "Pierre");
// trueroom.history.canUndo();
room.history.clear();
// falseroom.history.canUndo();
Returns
Nothing
Arguments
None
Room.history.pause
All future modifications made on the Room will be merged together to create a single history item until resume is called.
const info = new LiveObject({ time: "one" });
room.history.pause();info.set("time", "two");info.set("time", "three");room.history.resume();
room.history.undo();
// "one"room.get("time");
Returns
Nothing
Arguments
None
Room.history.resume
Resumes history after a pause. Modifications made on the Room are not merged into a single history item any more.
Returns
Nothing
Arguments
None
Room.history.disable
Experimental API
This API is experimental and may change or be removed in a future release without following semver guarantees.
Executes a callback with history tracking temporarily disabled. Any storage mutations made inside the callback will be applied normally but will not appear on the undo/redo stacks. This is useful for background writes that should not be undoable, such as writing back results from agent updates or reconciling state from an external source.
If the callback throws, the undo/redo stacks are left unchanged (as if the callback never ran).
room.history.disable(() => { root.set("generatedText", result);});
Batching
When combining with room.batch, always place the batch inside
the disable call. If batch wraps disable, the batched mutations will still
end up on the undo stack.
// ✅ Disabling undo must happen around a batchroom.history.disable(() => { room.batch(() => { root.set("x", 1); root.set("y", 2); });});
// ❌ Batch wraps disable, mutations will still end up in the undo stackroom.batch(() => { room.history.disable(() => { root.set("x", 1); root.set("y", 2); });});
Async
The history API is synchronous. For long-running async tasks, call
history.disable at each synchronous step rather than wrapping the entire async
function:
async function generateSummary() { room.history.disable(() => root.set("status", "generating")); const summary = await fetchSummaryFromAgent(); room.history.disable(() => { room.batch(() => { root.set("summary", summary); root.set("status", "done"); }); });}
Returns
- returnT
The return value of the callback.
Arguments
- fn() => TRequired
The callback to execute while history is disabled.
Room.connect
Connect the local room instance to the Liveblocks server. Does nothing if the room is already connecting, reconnecting or connected. We don’t recommend using this API directly.
room.connect();
Returns
Nothing
Arguments
None
Room.reconnect
Reconnect the local room instance to the Liveblocks server, using a new WebSocket connection.
room.reconnect();
Returns
Nothing
Arguments
None
Room.disconnect
Disconnect the local room instance from the Liveblocks server. The room instance will remain functional (for example, it will still allow local presence or storage mutations), but since it’s no longer connected, changes will not be persisted or synchronized until the room instance is reconnected again. We don’t recommend using this API directly.
room.disconnect();
Returns
Nothing
Arguments
None
Comments
Room.getThreads
Returns threads, and their associated inbox notifications and subscriptions, that are in the current room. It also returns the request date that can be used for subsequent polling. It’s possible to filter for a thread’s resolved status and using custom metadata.
const { threads, inboxNotifications, requestedAt } = await room.getThreads();
// [{ id: "th_s436g8...", type: "thread" }, ...]console.log(threads);
// [{ id: "in_fwh3d4...", kind: "thread", }, ...]console.log(inboxNotifications);
Returns
- threadsThreadData[]
Threads within the current room.
- inboxNotificationsInboxNotificationData[]
Inbox notifications associated with the threads.
- subscriptionsSubscriptionData[]
Subscriptions associated with the threads.
- requestedAtDate
The request date to use for subsequent polling.
Options
- resolvedboolean
Only return resolved or unresolved threads. Learn more.
- subscribedboolean
Only return subscribed or unsubscribed threads. Learn more.
- metadataPartial
Only return threads containing the custom metadata. Metadata is set yourself when creating a thread, for example { priority: "HIGH" }. Learn more.
Filtering resolved status
You can filter threads by those that are resolved, or unresolved, by passing a
boolean to query.resolved.
// Filtering for threads that are unresolvedconst threads = await room.getThreads({ query: { resolved: false, },});
Filtering subscribed status
You can filter threads by those that the user is subscribed to, or not, by
passing a boolean to query.subscribed.
// Filtering for threads that the user is subscribed toconst threads = await room.getThreads({ query: { subscribed: true, },});
Filtering metadata
You can define custom metadata when
creating a thread,
and the query.metadata option allows you to return only threads that match.
// Creating a thread with `priority` metadataawait room.createThread({ body: { // ... }, metadata: { priority: "HIGH" },});
// Filtering for threads with the same metadataconst threads = await room.getThreads({ query: { metadata: { priority: "HIGH" }, },});
You can also filter for metadata that begins with a specific string.
// Creating a thread with `{ assigned: "sales:stacy" } metadataawait room.createThread({ body: { // ... }, metadata: { assigned: "sales:stacy" },});
// Filtering for threads with `assigned` metadata that starts with `sales:`const threads = await room.getThreads({ query: { metadata: { assigned: { startsWith: "sales:", }, }, },});
You can also filter for metadata using numeric operators.
// Creating a thread with `{ posX: 87, level: 5 } metadataawait room.createThread({ body: { // ... }, metadata: { posX: 87, level: 5 },});
// Filtering for threads with `posX` greater than 50 and lower than 100, and level greater than or equal to 5const threads = await room.getThreads({ query: { metadata: { posX: { gt: 50, lt: 100, }, level: { gte: 5, }, }, },});
Room.getThreadsSince
Returns threads, and their associated inbox notifications and subscriptions,
that have been updated or deleted since the requested date. Helpful when used in
combination with Room.getThreads to initially fetch all
threads, then receive updates later.
const initial = await room.getThreads();
const { threads, inboxNotifications, subscriptions, requestedAt } = await room.getThreadsSince({ since: initial.requestedAt });
// { updated: [{ id: "th_s4368s...", type: "thread" }, ...], deleted: [...] }console.log(threads);
// { updated: [{ id: "in_ds83hs...", kind: "thread", }, ...], deleted: [...] }console.log(inboxNotifications);
// { updated: [{ subjectId: "th_s4368s...", kind: "thread", }, ...], deleted: [...] }console.log(subscriptions);
Returns
- threadsSee full type
Threads that have been updated or deleted since the requested date.
- inboxNotificationsSee full type
Inbox notifications that have been updated or deleted since the requested date.
- subscriptionsSee full type
Subscriptions that have been updated or deleted since the requested date.
- requestedAtDate
The request date to use for subsequent polling.
Options
- sinceDateRequired
Only return threads that have been updated or deleted after this date.
Room.getThread
Returns a thread and its associated inbox notification and subscription, from its ID, if it exists.
const { thread, inboxNotification, subscription } = await room.getThread("th_xxx");
The thread ID can be retrieved from existing threads.
const newThread = await room.createThread(/* ... */);
const { thread, inboxNotification } = await room.getThread(newThread.id);
Returns
- threadThreadData | undefined
The requested thread, or undefined if it doesn’t exist.
- inboxNotificationInboxNotificationThreadData | undefined
The inbox notification associated with the thread, or undefined if it
doesn’t exist.
- subscriptionSubscriptionData | undefined
The subscription associated with the thread, or undefined if it doesn’t
exist.
Arguments
- valuestringRequired
The ID of the thread you want to retrieve.
Room.createThread
Creates a thread, and its initial comment, in the current room. A comment’s body is an array of paragraphs, each containing child nodes, learn more under creating thread content.
const thread = await room.createThread({ body: { version: 1, content: [{ type: "paragraph", children: [{ text: "Hello" }] }], },});
Returns
- valueThreadData
The thread that has been created.
Options
- bodyCommentBodyRequired
The content of the comment, see creating thread\ content.
- attachmentIdsstring[]
The IDs of the comment’s attachments.
- commentMetadataCommentMetadata
Custom metadata to be attached to the initial comment, see defining comment\ metadata.
- metadataThreadMetadata
Custom metadata to be attached to the thread, see defining thread\ metadata.
Creating thread content
A comment’s body is an array of paragraphs, each containing child nodes. Here’s
an example of how to construct the following simple comment body, which can be
passed to room.createThread.
Hello world
Second paragraph!
import { CommentBody } from "@liveblocks/client";
const body: CommentBody = { version: 1, content: [ { type: "paragraph", children: [{ text: "Hello " }, { text: "world", bold: true }], }, { type: "paragraph", children: [{ text: "Second", italic: true }, { text: " paragraph!" }], }, ],};
const thread = await room.createThread({ body });
It’s also possible to create links and mentions.
@Jody Hekla the Liveblocks website is cool!
const body: CommentBody = { version: 1, content: [ { type: "paragraph", children: [ { type: "mention", id: "jody.hekla" }, { text: " the " }, { text: "Liveblocks", type: "link", url: "https://liveblocks.io" }, { text: " website is cool!" }, ], }, ],};
Defining thread metadata
Custom metadata can be attached to each thread. string, number, and
boolean properties are allowed.
const metadata: Liveblocks["ThreadMetadata"] = { color: "blue", page: 3, pinned: true,};
const thread = await room.createThread({ body, metadata });
Room.deleteThread
Deletes a thread by its ID.
await room.deleteThread("th_xxx");
Returns
Nothing
Arguments
- threadIdstringRequired
The ID of the thread to delete.
Room.editThreadMetadata
Edits a thread’s custom metadata. Metadata can be a string, number, or
boolean. To delete an existing metadata property, set its value to null.
await room.editThreadMetadata({ threadId: "th_xxx", metadata: { color: "blue", page: 3, pinned: true, },});
Returns
- metadataThreadMetadata
The thread metadata.
Options
- threadIdstringRequired
The ID of the thread.
- metadataPatchable
Required
An object containing the metadata properties to update. Metadata can be a
string, number, or boolean. To delete an existing metadata property,
set its value to null.
Room.markThreadAsResolved
Marks a thread as resolved.
await room.markThreadAsResolved("th_xxx");
Returns
Nothing
Arguments
- threadIdstringRequired
The ID of the thread to resolve.
Room.markThreadAsUnresolved
Marks a thread as unresolved.
await room.markThreadAsUnresolved("th_xxx");
Returns
Nothing
Arguments
- threadIdstringRequired
The ID of the thread to resolve.
Room.subscribeToThread
Subscribes the user to a thread, meaning they will receive inbox notifications when new comments are posted.
await room.subscribeToThread("th_xxx");
Returns
- valueSubscriptionData
The thread’s subscription.
Arguments
- threadIdstringRequired
The ID of the thread to subscribe to.
Replacing room-level subscriptions
Subscribing will replace any existing subscription for the current thread set at room-level. This value can also be overridden by a room-level call that is run afterwards.
// 1. Disables notifications for all threadsawait room.updateSubscriptionSettings({ threads: "none",});
// 2. Enables notifications just for this thread, "th_d75sF3..."await room.subscribeToThread("th_d75sF3...");
// 3. Disables notifications for all threads, including "th_d75sF3..."await room.updateSubscriptionSettings({ threads: "none",});
Room.unsubscribeFromThread
Unsubscribes the user from a thread, meaning they will no longer receive inbox notifications when new comments are posted.
await room.unsubscribeFromThread("th_xxx");
Returns
Nothing
Arguments
- threadIdstringRequired
The ID of the thread to unsubscribe from.
Replacing room-level unsubscriptions
Unsubscribing will replace any existing unsubscription for the current thread set at room-level. This value can also be overridden by a room-level call that is run afterwards.
// 1. Enable notifications for all threadsawait room.updateSubscriptionSettings({ threads: "all",});
// 2. Disables notifications just for this thread, "th_d75sF3..."await room.unsubscribeFromThread("th_d75sF3...");
// 3. Enables notifications for all threads, including "th_d75sF3..."await room.updateSubscriptionSettings({ threads: "all",});
Room.createComment
Creates a comment in a given thread.
const comment = await room.createComment({ threadId: "th_xxx", body: { version: 1, content: [{ type: "paragraph", children: [{ text: "Hello" }] }], },});
Returns
- valueCommentData
The comment that has been created.
Options
- threadIdstringRequired
The ID of the thread that the comment will be added to.
- bodyCommentBodyRequired
The content of the comment, see creating comment\ content.
- attachmentIdsstring[]
The IDs of the comment’s attachments.
- metadataCommentMetadata
Custom metadata to be attached to the comment, see defining comment\ metadata.
Creating comment content
A comment’s body is an array of paragraphs, each containing child nodes. Here’s
an example of how to construct the following simple comment body, which can be
passed to room.createComment.
Hello world
Second paragraph!
import { CommentBody } from "@liveblocks/client";
const thread = await room.createThread(/* ... */);
const body: CommentBody = { version: 1, content: [ { type: "paragraph", children: [{ text: "Hello " }, { text: "world", bold: true }], }, { type: "paragraph", children: [{ text: "Second", italic: true }, { text: " paragraph!" }], }, ],};
const comment = await room.createComment({ threadId: thread.id, body });
It’s also possible to create links and mentions.
@Jody Hekla the Liveblocks website is cool!
Defining comment metadata
Custom metadata can be attached to each comment. string, number, and
boolean properties are allowed.
const metadata: Liveblocks["CommentMetadata"] = { priority: 2, reviewed: true,};
const comment = await room.createComment({ threadId: "th_xxx", body, metadata,});
Room.editComment
Edits a comment, replacing its existing comment body and optionally updating its attachments and metadata. Learn more about creating comment content.
const comment = await room.editComment({ threadId: "th_xxx", commentId: "cm_xxx", body: { version: 1, content: [{ type: "paragraph", children: [{ text: "Hello" }] }], },});
Returns
- valueCommentData
The comment that has been edited.
Options
- threadIdstringRequired
The ID of the thread containing the comment.
- commentIdstringRequired
The ID of the comment that’s being edited.
- bodyCommentBodyRequired
The content of the comment, see creating comment\ content.
- attachmentIdsstring[]
The IDs of the comment’s attachments.
- metadataCommentMetadata
Custom metadata to be attached to the comment.
Room.editCommentMetadata
Edits a comment’s custom metadata. Metadata can be a string, number, or
boolean. To delete an existing metadata property, set its value to null.
await room.editCommentMetadata({ threadId: "th_xxx", commentId: "cm_xxx", metadata: { tag: "important", priority: 2, flagged: true, },});
Returns
- metadataCommentMetadata
The comment metadata.
Options
- threadIdstringRequired
The ID of the thread containing the comment.
- commentIdstringRequired
The ID of the comment.
- metadataPatchable
Required
Room.deleteComment
Deletes a comment. If it is the last non-deleted comment, the thread also gets deleted.
await room.deleteComment({ threadId: "th_xxx", commentId: "cm_xxx",});
Returns
Nothing
Options
- threadIdstringRequired
The ID of the thread containing the comment.
- commentIdstringRequired
The ID of the comment that’s being edited.
Room.addReaction
Adds a reaction from the current user on a comment.
const reaction = await room.addReaction({ threadId: "th_xxx", commentId: "cm_xxx", emoji: "👍",});
Returns
- valueCommentUserReaction
The reaction that has been created.
Options
- threadIdstringRequired
The ID of the thread containing the comment.
- commentIdstringRequired
The ID of the comment to add a reaction to.
- emojistringRequired
The emoji reaction to add.
Room.removeReaction
Removes a reaction from a comment.
await room.removeReaction({ threadId: "th_xxx", commentId: "cm_xxx", emoji: "👍",});
Returns
Nothing
Options
- threadIdstringRequired
The ID of the thread containing the comment.
- commentIdstringRequired
The ID of the comment to remove a reaction from.
- emojistringRequired
The emoji reaction to remove.
Room.prepareAttachment
Creates a local attachment from a file.
const attachment = room.prepareAttachment({ file: new File(["Hello, world!"], "hello.txt"),});
// { "id": "at_1e6nNX...", "name": "hello.txt", "type": "attachment", ... }console.log(attachment);
Returns
- valueCommentLocalAttachment
The local attachment that has been created.
Arguments
- fileFileRequired
The file to create the attachment from.
Room.uploadAttachment
Uploads a local attachment.
const attachment = room.prepareAttachment(file);await room.uploadAttachment(attachment);
Optionally, an
AbortSignal
can be passed to cancel the upload.
const attachment = room.prepareAttachment(file);
// Cancel the upload after 5 secondsroom.uploadAttachment(attachment, { signal: AbortSignal.timeout(5000) });
Returns
- valueCommentAttachment
The attachment that has been uploaded.
Arguments
- attachmentCommentLocalAttachmentRequired
The file to create the attachment from.
- optionsUploadAttachmentOptions
A set of options.
Options
- signalAbortSignal
Only the inbox notifications updated or deleted after this date will be returned.
Room.getAttachmentUrl
Returns a presigned URL for an attachment by its ID.
const url = await room.getAttachmentUrl("at_xxx");
// "https://..."console.log(url);
Returns
- valuestring
A presigned URL for the attachment.
Arguments
- attachmentIdstringRequired
The ID of the attachment to get the URL for.
Feeds
Room.fetchFeeds
Fetches feeds in the current room. Returns a paginated list of feeds with an optional cursor for fetching more.
const { feeds, nextCursor } = await room.fetchFeeds();
// [{ feedId: "feed-1", metadata: {...}, timestamp: 1234567890 }, ...]console.log(feeds);
A number of options are available for filtering and pagination.
const { feeds, nextCursor } = await room.fetchFeeds({ // Optional, cursor for pagination. Use nextCursor from previous response cursor: "abc123",
// Optional, only return feeds created or updated after this timestamp (ms) since: 1234567890000,
// Optional, limit the number of feeds to return limit: 50,
// Optional, filter feeds by metadata. Only feeds with matching metadata are returned metadata: { channel: true, name: "My Feed", },});
Returns
- feedsFeed[]
Feeds within the current room.
- nextCursorstring | undefined
Cursor for fetching the next page of feeds.
Options
- cursorstring
Optional cursor for pagination.
- sincenumber
Optional timestamp filter (ms). Only messages whose createdAt is at or
after this value are included.
- limitnumber
Optional limit for the number of feeds to return.
- metadataobject
Optional filter for feeds by metadata. Only feeds with matching metadata are returned.
Room.fetchFeedMessages
Fetches messages for a specific feed in the current room. Returns a paginated list of messages with an optional cursor for fetching more.
const { messages, nextCursor } = await room.fetchFeedMessages("my-feed-id");
// [{ id: "msg-1", timestamp: 1234567890, data: {...} }, ...]console.log(messages);
const { messages, nextCursor } = await room.fetchFeedMessages("my-feed-id", { // Optional, cursor for pagination cursor: "abc123",
// Optional, only return messages created after this timestamp (ms) since: 1234567890000,
// Optional, limit the number of messages to return limit: 50,});
Returns
- messagesFeedMessage[]
Messages within the feed.
- nextCursorstring | undefined
Cursor for fetching the next page of messages.
Room.addFeed
Adds a new feed to the room. Changes are synchronized in real-time to all connected clients.
room.addFeed("my-feed-id");
// With optional metadata and timestamproom.addFeed("my-feed-id", { metadata: { name: "My Feed", channel: true }, timestamp: Date.now(),});
Arguments
- feedIdstringRequired
The ID of the feed to create.
- options.metadataobject
Optional custom metadata for the feed.
- options.timestampnumber
Optional timestamp in milliseconds. Defaults to current time if not provided.
Room.updateFeed
Updates the metadata of an existing feed. Changes are synchronized in real-time to all connected clients.
room.updateFeed("my-feed-id", { name: "Updated Feed Name", updated: new Date().toISOString(),});
Arguments
- feedIdstringRequired
The ID of the feed to update.
- metadataobjectRequired
The new metadata for the feed.
Room.deleteFeed
Deletes a feed from the room. Changes are synchronized in real-time to all connected clients.
room.deleteFeed("my-feed-id");
Arguments
- feedIdstringRequired
The ID of the feed to delete.
Room.addFeedMessage
Adds a new message to a feed. Changes are synchronized in real-time to all connected clients.
room.addFeedMessage("my-feed-id", { role: "user", content: "Hello, world!",});
// With optional id and timestamproom.addFeedMessage( "my-feed-id", { role: "user", content: "Hello!" }, { id: "my-message-id", timestamp: Date.now(), });
Arguments
- feedIdstringRequired
The ID of the feed to add the message to.
- dataobjectRequired
The message data.
- options.idstring
Optional message ID. One will be generated if not provided.
- options.timestampnumber
Optional timestamp in milliseconds. Defaults to current time if not provided.
Room.updateFeedMessage
Updates an existing feed message. Changes are synchronized in real-time to all connected clients.
room.updateFeedMessage("my-feed-id", "my-message-id", { role: "user", content: "Updated content",});
Arguments
- feedIdstringRequired
The ID of the feed containing the message.
- messageIdstringRequired
The ID of the message to update.
- dataobjectRequired
The new message data.
Room.deleteFeedMessage
Deletes a feed message. Changes are synchronized in real-time to all connected clients.
room.deleteFeedMessage("my-feed-id", "my-message-id");
Arguments
- feedIdstringRequired
The ID of the feed containing the message.
- messageIdstringRequired
The ID of the message to delete.
Notifications
Client.getInboxNotifications
Returns the current user’s inbox notifications and their associated threads and subscriptions. It also returns the request date that can be used for subsequent polling.
const { inboxNotifications, threads, subscriptions, requestedAt } = await client.getInboxNotifications();
// [{ id: "in_fwh3d4...", kind: "thread", }, ...]console.log(inboxNotifications);
// [{ id: "th_s436g8...", type: "thread" }, ...]console.log(threads);
// [{ subjectId: "th_s436g8...", kind: "thread", }, ...]console.log(subscriptions);
Returns
- inboxNotificationsInboxNotificationData[]
Current user’s inbox notifications.
- threadsThreadData[]
Threads associated with the inbox notifications.
- subscriptionsSubscriptionData[]
Subscriptions associated with the inbox notifications.
- requestedAtDate
The request date to use for subsequent polling.
Options
- roomIdstring
Only return inbox notifications for the given room. Learn\ more.
- kindstring
Only return inbox notifications for the kind. Learn\ more.
Filtering inbox notifications
You can filter inbox notifications by those that are associated with a specific
room or kind, by passing a string to query.roomId or query.kind.
// Filtering for inbox notifications that are associated with a specific room or kindconst { inboxNotifications } = await client.getInboxNotifications({ query: { roomId: "room1", kind: "thread", },});
Client.getInboxNotificationsSince
Returns the updated and deleted inbox notifications and their associated threads
and subscriptions since the requested date. Helpful when used in combination
with Client.getInboxNotifications to
initially fetch all notifications, then receive updates later.
const initial = await client.getInboxNotifications();
const { inboxNotifications, threads, subscriptions, requestedAt } = await client.getInboxNotificationsSince({ since: initial.requestedAt });
// { updated: [{ id: "in_ds83hs...", kind: "thread", }, ...], deleted: [...] }console.log(inboxNotifications);
// { updated: [{ id: "th_s4368s...", type: "thread" }, ...], deleted: [...] }console.log(threads);
// { updated: [{ subjectId: "th_s4368s...", kind: "thread", }, ...], deleted: [...] }console.log(subscriptions);
Returns
- inboxNotificationsSee full type
Inbox notifications that have been updated or deleted since the requested date.
- threadsSee full type
Threads that have been updated or deleted since the requested date.
- requestedAtDate
The request date to use for subsequent polling.
Options
- sinceDateRequired
Only the inbox notifications updated or deleted after this date will be returned.
Client.getUnreadInboxNotificationsCount
Gets the number of unread inbox notifications for the current user.
const count = await client.getUnreadInboxNotificationsCount();
Returns
- valuenumber
Number of unread inbox notifications.
Arguments
None
Client.markAllInboxNotificationsAsRead
Marks all inbox notifications as read, for the current user.
await client.markAllInboxNotificationsAsRead();
Returns
Nothing
Arguments
None
Client.markInboxNotificationAsRead
Marks an inbox notification as read, for the current user.
await client.markInboxNotificationAsRead("in_xxx");
Returns
Nothing
Arguments
- inboxNotificationIdstringRequired
The ID of the inbox notification to be marked as read.
Client.deleteAllInboxNotifications
Deletes an inbox notification for the current user.
await client.deleteAllInboxNotifications();
Returns
Nothing
Arguments
None
Client.deleteInboxNotification
Deletes an inbox notification for the current user.
await client.deleteInboxNotification("in_xxx");
Returns
Nothing
Arguments
- inboxNotificationIdstringRequired
The ID of the inbox notification to be deleted.
Room.getSubscriptionSettings
Gets the user’s subscription settings for the current room. This notates which
inboxNotifications
the current user receives in the current room.
const settings = await room.getSubscriptionSettings();
Returns
- settings{ threads, textMentions }
Subscription settings for Liveblocks products.
- settings.threads"all" | "replies_and_mentions" | "none"
Returns the current room’s subscription settings for threads. It can return one of three values:
"all"Receive notifications for every activity in every thread."replies_and_mentions"Receive notifications for mentions and threads you’re participating in."none"No notifications are received.
settings.textMentions"mine" | "none"
Returns the current room’s subscription settings for text mentions. It can be one of two values:
"mine"Receive notifications for mentions of you."none"No notifications are received.
Arguments
None
Room.updateSubscriptionSettings
Updates the user’s subscription settings for the current room. Updating this
setting will change which
inboxNotifications
the current user receives in the current room.
const settings = await room.updateSubscriptionSettings({ threads: "replies_and_mentions",});
Returns
- settings{ threads, textMentions }
Subscription settings for Liveblocks products.
- settings.threads"all" | "replies_and_mentions" | "none"
Returns the current room’s subscription settings for threads. It can return one of three values:
- settings.textMentions"mine" | "none"
Returns the current room’s subscription settings for text mentions. It can be one of two values:
"mine"Receive notifications for mentions of you."none"No notifications are received.
Options
- threads"all" | "replies_and_mentions" | "none"
Sets the current room’s subscription settings for threads. It can be one of three values:
- textMentions"mine" | "none"
Sets the current room’s subscription settings for text mentions. It can be one of two values:
"mine"Receive notifications for mentions of you."none"No notifications are received.
Replacing individual thread subscriptions
Subscribing will replace any existing thread subscriptions in the current room. This value can also be overridden by a room-level call that is run afterwards.
// 1. Enables notifications just for this thread, "th_d75sF3..."await room.subscribeToThread("th_d75sF3...");
// 2. Disables notifications for all threads, including "th_d75sF3..."await room.updateSubscriptionSettings({ threads: "none",});
Client.getNotificationSettingsBeta
Returns the user’s notification settings in the current project, in other words which notification webhook events will be sent for the current user. Notification settings are project-based, which means that this returns the current user’s settings for every room.
const settings = await client.getNotificationSettings();
// { email: { thread: true, ... }, slack: { thread: false, ... }, ... }console.log(settings);
A user’s initial settings are set in the dashboard, and different kinds should
be enabled there. If no kind is enabled on the current channel, null will be
returned. For example, with the email channel:
const settings = await client.getNotificationSettings();
// { email: null, ... }console.log(settings);
Returns
- settingsNotificationSettings
Current user’s notification settings.
Arguments
None
Client.updateNotificationSettingsBeta
Updates the current user’s notification settings, which affects which
notification webhook events will be
sent for the current user. Notification settings are project-based, which means
that this modifies the current user’s settings in every room. Each notification
kind must first be enabled on your project’s notification dashboard page
before settings can be used.
const settings = await client.updateNotificationSettings({ email: { thread: false }, slack: { textMention: true },});
// { email: { thread: false, ... }, slack: { textMention: true, ... }, ... }console.log(settings);
Returns
- settingsNotificationSettings
Current user’s notification settings.
Arguments
- settingsobjectRequired
A deep partial object containing the notification settings to update. Custom notifications can be set too.
Examples
- settings.emailNotificationChannelSettings
The email notification settings.
- settings.slackNotificationChannelSettings
The Slack notification settings.
- settings.teamsNotificationChannelSettings
The Microsoft Teams notification settings.
- settings.webPushNotificationChannelSettings
The Web Push notification settings.
Storage
Each room contains Storage, a conflict-free data store that multiple users can edit at the same time. When users make edits simultaneously, conflicts are resolved automatically, and each user will see the same state. Storage is ideal for storing permanent document state, such as shapes on a canvas, notes on a whiteboard, or cells in a spreadsheet.
Data structures
Storage provides three different conflict-free data structures, which you can use to build your application. All structures are permanent and persist when all users have left the room, unlike Presence which is temporary.
LiveObject- Similar to JavaScript object. Use this for storing records with fixed key names and where the values don’t necessarily have the same types. For example, aPersonwith aname: stringand anage: numberfield. If multiple clients update the same property simultaneously, the last modification received by the Liveblocks servers is the winner.LiveList- An ordered collection of items synchronized across clients. Even if multiple users add/remove/move elements simultaneously, LiveList will solve the conflicts to ensure everyone sees the same collection of items.LiveMap- Similar to a JavaScript Map. Use this for indexing values that all have the same structure. For example, to store an index ofPersonvalues by their name. If multiple users update the same property simultaneously, the last modification received by the Liveblocks servers is the winner.
Typing Storage
To type the Storage values you receive, make sure to set your Storage type.
liveblocks.config.ts
import { LiveList } from "@liveblocks/client";
declare global { interface Liveblocks { Storage: { animals: LiveList<{ name: string }>; }; }}
Nesting data structures
All Storage data structures can be nested, allowing you to create complex trees of conflict-free data.
liveblocks.config.ts
import { LiveObject, LiveList, LiveMap } from "@liveblocks/client";
type Person = LiveObject<{ name: string; pets: LiveList<string>;}>;
declare global { interface Liveblocks { Storage: { people: LiveMap<string, Person>; }; }}
import { LiveObject, LiveList, LiveMap } from "@liveblocks/client";
const pets = new LiveList(["Cat", "Dog"]);const person = new LiveObject({ name: "Alicia", pets });const people = new LiveMap();people.set("alicia", person);
const { root } = await room.getStorage();root.set(people);
Need help troubleshooting Storage?
Get the Liveblocks DevTools extension to develop and debug your application as you build it.
Room.getStorage
Get the room’s Storage asynchronously (returns a Promise). The promise will
resolve once the Storage’s root is loaded and available. The Storage’s root is
always a LiveObject.
const { root } = await room.getStorage();
Returns
- storage{ root: LiveObject
}
The room’s Storage structures. root is a LiveObject, and is the root of
your Storage. Learn more about typing Storage.
Arguments
None
LiveObject
The LiveObject class is similar to a JavaScript object that is synchronized on
all clients. Use this for storing records with fixed key names and where the
values don’t necessarily have the same types. For example, a Person with
name and age fields. To add typing, read more under
typing Storage.
type Person = LiveObject<{ name: string; age: number;}>;
Keys are strings, and values can contain other Storage structures, or JSON-serializable data. If multiple clients update the same property simultaneously, the last modification received by the Liveblocks servers is the winner.
LiveObject.from
Creates a new LiveObject from a plain JSON object, recursively converting
nested objects to LiveObject instances and arrays to LiveList instances.
const liveObject = LiveObject.from({ name: "Grace", hobbies: ["reading", "piano"], address: { city: "New York", zip: "10001" },});
This is equivalent to writing:
const liveObject = new LiveObject({ name: "Grace", hobbies: new LiveList(["reading", "piano"]), address: new LiveObject({ city: "New York", zip: "10001" }),});
Returns
- liveObjectLiveObject
A new LiveObject with deeply converted children.
Arguments
- objJsonObjectRequired
A plain JSON object to convert into a LiveObject.
new LiveObject
Create an empty LiveObject
import { LiveObject } from "@liveblocks/client";
const object = new LiveObject();
Create a LiveObject with initial data.
import { LiveObject } from "@liveblocks/client";
const object = new LiveObject({ firstName: "Margaret", lastName: "Hamilton" });
Returns
- LiveObjectLiveObject
The newly created LiveObject.
Arguments
- initialValueL extends LsonObjectRequired
The initial value for the LiveObject. Can contain JSON-serializable data
and other Liveblocks conflict-free data structures.
Add a LiveObject to Storage
The Storage root is LiveObject itself, so you can use LiveObject.set to
add a new property to your root. If you’ve typed Storage
you’ll have type hints as you build.
import { LiveObject } from "@liveblocks/client";
const { root } = await room.getStorage();
const person = new LiveObject({ name: "Alicia" });root.set("person", person);
delete
Delete a property from the LiveObject
const object = new LiveObject({ firstName: "Ada", lastName: "Lovelace" });object.delete("lastName");
// { firstName: "Ada" }object.toJSON();
Returns
Nothing
Arguments
- keystringRequired
The key of the property you’re deleting. If the property doesn’t exist, nothing will occur.
get
Get a property from the LiveObject.
const object = new LiveObject({ firstName: "Ada", lastName: "Lovelace" });
// "Ada"object.get("firstName");
Returns
- value
The value of the property. Returns undefined if it doesn’t exist.
Arguments
- keystringRequired
The key of the property you’re getting.
set
Adds or updates a property with the specified key and a value.
const object = new LiveObject({ firstName: "Marie" });object.set("lastName", "Curie");
// { firstName: "Ada", lastName: "Curie" }object.toJSON();
Returns
Nothing
Arguments
- keystringRequired
The key of the property you’re setting.
- valueLsonObjectRequired
The value of the property you’re setting. Can contain JSON-serializable data and other Liveblocks conflict-free data structures.
update
Adds or updates multiple properties at once. Nested changes to other Storage types will not be applied.
const object = new LiveObject({ firstName: "Grace" });object.update({ lastName: "Hopper", job: "Computer Scientist" });
// { firstName: "Grace", lastName: "Hopper", job: "Computer Scientist" }object.toJSON();
Returns
Nothing
Arguments
- valueLsonObjectRequired
The keys and values you’re updating. Can contain JSON-serializable data and other Liveblocks conflict-free data structures. Nested changes to other Storage types will not be applied.
clone
Returns a deep copy of the LiveObject that can be inserted elsewhere in the
Storage tree.
const obj = new LiveObject(/* ... */);root.set("a", obj);root.set("b", obj.clone());
Returns
- clonedStructureLiveObject
The cloned LiveObject.
Arguments
None
toJSON
Returns a JSON-compatible snapshot of this LiveObject and all its nested
children. LiveObject values become plain objects, LiveList values become
arrays, and LiveMap values also become plain objects (not Map instances).
The result is cached and only recomputed when the contents change.
const liveObject = new LiveObject({ firstName: "Grace", lastName: "Hopper", hobbies: new LiveList(["reading", "piano"]),});
// { firstName: "Grace", lastName: "Hopper", hobbies: ["reading", "piano"] }liveObject.toJSON();
Returns
- snapshotobject
A plain JSON-compatible object. Always serializable — JSON.stringify()
works out of the box.
Arguments
None
reconcile
Reconciles this LiveObject tree to match the given JSON object. Only mutates
keys that actually changed. Keys present on this LiveObject but absent from
the input will be deleted. Nested structures are recursively reconciled.
const liveObject = new LiveObject({ name: "Grace", age: 85, nested: new LiveObject({ x: 1, y: 2 }),});
// Updates nested.y, deletes age (absent from input)liveObject.reconcile({ name: "Grace", nested: { x: 1, y: 99 } });
Returns
Nothing
Arguments
- jsonObjJsonObjectRequired
The target state to reconcile towards. Missing keys will be deleted.
toImmutable
Removed in 3.18
This method has been replaced by .toJSON(), which
returns plain objects instead of Map instances for LiveMap values, making
the result always valid JSON. Please migrate to .toJSON().
toObject
Removed in 3.18
Use .toJSON() instead. It’s faster, cached, and deeply converts all nested
Live structures.
LiveMap
The LiveMap class is similar to a
JavaScript Map
that is synchronized on all clients. Use this for indexing values that all have
the same structure. For example, to store an index of Person values by their
name. To add typing, read more under typing Storage.
type Shapes = LiveMap<string, LiveObject<{ name: string }>>;
new LiveMap
Create an empty LiveMap.
const map = new LiveMap();
Create a LiveMap with initial data.
const map = new LiveMap([ ["nimesh", "developer"], ["pierre", "designer"],]);
Returns
- LiveMapLiveMap<string, L>
The newly created LiveMap.
Arguments
- initialValue[string, L extends LsonObject][]Required
The initial value for the LiveMap. An array of tuples, each containing a
key and a value. The values can contain JSON-serializable data and other
Liveblocks conflict-free data structures.
Add a LiveMap to Storage
The Storage root is a LiveObject, so you can create a new LiveMap then use
LiveObject.set to add it to your root. If you’ve
typed Storage you’ll have type hints as you build.
import { LiveMap } from "@liveblocks/client";
const { root } = await room.getStorage();
const people = new LiveMap([ ["vincent", "engineer"], ["marc", "designer"],]);root.set("people", people);
delete
Removes the specified element by key. Returns true if an element existed and has been removed, or false if the element does not exist.
const map = new LiveMap([ ["nimesh", "developer"], ["pierre", "designer"],]);
// truemap.delete("nimesh");
// Map { "pierre" => "designer" }map.toJSON();
Returns
- deletedboolean
If the element existed and was removed.
Arguments
- keystringRequired
The key of the element you’re deleting. If the element doesn’t exist, nothing will occur.
entries
Returns a new
Iterator
object that contains the [key, value] pairs for each element.
for (const [key, value] of map.entries()) { // Iterate over all the keys and values of the map}
Iteration with TypeScript
If your TypeScript project targets es5 or lower, you’ll need to
enable the --downlevelIteration option to use this API.
Returns
- iteratorIterableIterator<[string, L]>
A new Iterator object for the LiveMap, containing the [key, value] pairs
for each element.
Arguments
None
forEach
Executes a provided function once per each key/value pair in the Map object, in insertion order.
const map = new LiveMap([ ["nimesh", "developer"], ["pierre", "designer"],]);
// "developer", "designer"map.forEach((value, key, liveMap) => console.log(value));
Returns
Nothing
Arguments
- callbackSee full typeRequired
A callback for each entry. The callback is passed the current value,
key, and the LiveMap. Return values are ignored.
get
Returns a specified element from the LiveMap. Returns undefined if the key
can’t be found.
const map = new LiveMap([ ["nimesh", "developer"], ["pierre", "designer"],]);
// "developer"map.get("nimesh");
// undefinedmap.get("alicia");
Returns
- valueL | undefined
The value of the entry. Returns undefined if it doesn’t exist.
Arguments
- keystringRequired
The key of the entry you’re getting.
has
Returns a boolean indicating whether an element with the specified key exists or not.
const map = new LiveMap([ ["nimesh", "developer"], ["pierre", "designer"],]);
// truemap.has("nimesh");
// falsemap.has("alicia");
Returns
- existsboolean
Whether the entry exists.
Arguments
- keystringRequired
The key of the entry you’re getting.
keys
Returns a new Iterator object that contains the keys for each element.
for (const key of map.keys()) { // Iterate over all the keys and values of the map}
Iteration with TypeScript
If your TypeScript project targets es5 or lower, you’ll need to
enable the --downlevelIteration option to use this API.
Returns
- iteratorIterableIterator
A new Iterator object for the LiveMap, containing the keys of each entry.
Arguments
None
set
Adds or updates an element with a specified key and a value.
const map = new LiveMap();map.set("vincent", "engineer");
// Map { "vincent" => "engineer" }map.toJSON();
Returns
Nothing
Arguments
- keystringRequired
The key of the entry you’re setting.
- valueLsonObjectRequired
The value of the entry you’re setting. Can contain JSON-serializable data and other Liveblocks conflict-free data structures.
size
Returns the number of elements in the LiveMap.
const map = new LiveMap([ ["nimesh", "developer"], ["pierre", "designer"],]);
// 2map.size;
Returns
- sizenumber
The number of entries in the LiveMap
Arguments
- N/A
values
Returns a new Iterator object that contains the values for each element.
for (const value of map.values()) { // Iterate over all the values of the map}
Iteration with TypeScript
If your TypeScript project targets es5 or lower, you’ll need to
enable the --downlevelIteration option to use this API.
Returns
- iteratorIterableIterator
A new Iterator object for the LiveMap, containing the values of each
entry.
Arguments
None
clone
Returns a deep copy of the LiveMap that can be inserted elsewhere in the
Storage tree.
const map = new LiveMap(/* ... */);root.set("a", map);root.set("b", map.clone());
Returns
- clonedStructureLiveMap
The cloned LiveMap.
Arguments
None
toJSON
Returns a JSON-compatible snapshot of this LiveMap and all its nested
children. LiveObject values become plain objects, LiveList values become
arrays, and LiveMap values also become plain objects (not Map instances).
The result is cached and only recomputed when the contents change.
const map = new LiveMap([ ["florent", new LiveObject({ role: "engineer" })], ["marc", new LiveObject({ role: "designer" })],]);
// { florent: { role: "engineer" }, marc: { role: "designer" } }map.toJSON();
Returns
- snapshotobject
A plain JSON-compatible object with string keys.
Arguments
None
toImmutable
Removed in 3.18
This method has been replaced by .toJSON(), which returns
plain objects instead of Map instances, making the result always valid JSON.
Please migrate to .toJSON().
LiveList
The LiveList class represents an ordered collection of items that is
synchronized across clients. To add typing, read more under
typing Storage.
type Names = LiveList<string>;
Items can contain other Storage structures, or JSON-serializable data.
new LiveList
Create an empty LiveList.
const list = new LiveList();
Create a LiveList with initial data.
const list = new LiveList(["adrien", "jonathan"]);
Returns
- LiveListLiveList
The newly created LiveList.
Arguments
- initialValueArray
Required
The initial array of values for the LiveList. Can contain
JSON-serializable data and other Liveblocks conflict-free data structures.
clear
Removes all the elements.
const list = new LiveList(["adrien", "jonathan"]);list.clear();
// []list.toJSON();
Returns
Nothing
Arguments
None
delete
Deletes the element living at the specified index locally. If the index doesn't
exist, an Error is thrown.
const list = new LiveList(["adrien", "jonathan"]);list.delete(0);
// ["jonathan"]list.toJSON();
This operation uses ID-based semantics, not position-based. When called, it reads the item at the specified index from the local state, then sends a "delete item with ID X" instruction to the server.
If clients A and B both see a LiveList containing ["foo", "bar"], and client A
calls .insert("qux", 0), while client B simultaneously calls .delete(0), the
end result will always be ["qux", "bar"] on both clients, and never
["foo", "bar"].
Returns
Nothing
Arguments
- indexnumberRequired
The index of the property you’re deleting. If the property doesn’t exist, an
Error is thrown.
every
Tests whether all elements pass the test implemented by the provided function. Returns true if the predicate function returns a truthy value for every element. Otherwise, false.
const list = new LiveList([0, 2, 4]);
// truelist.every((i) => i % 2 === 0);
list.push(5);
// falselist.every((i) => i % 2 === 0);
Returns
- isEveryboolean
Whether all elements pass the test implemented by the provided function.
Arguments
- callback(value: L, index: number) => unknownRequired
A function to execute for each item in the array. It should return a truthy
value to indicate the element passes the test, and a falsy value otherwise.
The function is passed the value of the item and its current index.
filter
Creates an array with all elements that pass the test implemented by the provided function.
const list = new LiveList([0, 1, 2, 3, 4]);
// [0, 2, 4]list.filter((i) => i % 2 === 0);
Returns
- filteredArrayL[]
An array containing each item of the LiveList that passed the test
implemented by the provided function.
Arguments
- callback(value: L, index: number) => unknownRequired
find
Returns the first element that satisfies the provided testing function. If no
item passes the test, undefined is returned.
const list = new LiveList(["apple", "lemon", "tomato"]);
// "lemon"list.find((value, index) => value.startsWith("l"));
Returns
- itemL | undefined
The item that has been found. If no item passes the test, undefined is
returned.
Arguments
- callback(value: L, index: number) => unknownRequired
findIndex
Returns the index of the first element in the LiveList that satisfies the
provided testing function. If no item passes the test, -1 is returned.
const list = new LiveList(["apple", "lemon", "tomato"]);
// 1list.findIndex((value, index) => value.startsWith("l"));
Returns
- indexnumber
The index of the item that has been found. If no item passes the test, -1
is returned.
Arguments
- callback(value: L, index: number) => unknownRequired
forEach
Executes a provided function once for each element.
const list = new LiveList(["adrien", "jonathan"]);
// "adrien", "jonathan"list.forEach((item) => console.log(item));
Returns
Nothing
Arguments
- callbackSee full typeRequired
A callback for each item. The callback is passed the current value and
index. Return values are ignored.
get
Get the element at the specified index. Returns undefined if the index doesn’t
exist.
const list = new LiveList(["adrien", "jonathan"]);
// "jonathan"list.get(1);
Returns
- itemL | undefined
The value of the item at the index. Returns undefined if it doesn’t exist.
Arguments
- indexnumberRequired
The index of the item you’re getting.
indexOf
Returns the first index at which a given element can be found in the LiveList.
Returns -1 if it is not present.
const list = new LiveList(["adrien", "jonathan"]);
// 1list.indexOf("jonathan");
// undefinedlist.indexOf("chris");
Returns
- indexnumber
The index of the item. Returns -1 if it doesn’t exist.
Arguments
- searchElementLRequired
The item you’re locating.
- indexnumber
The index to start the search at.
insert
Inserts one element at a specified index. Throws an Error if the index is out
of bounds.
const list = new LiveList(["adrien", "jonathan"]);
list.insert("chris", 1);
// ["adrien", "chris", "jonathan"]list.toJSON();
Returns
Nothing
Arguments
- valueL extends LsonObjectRequired
The value of the item you’re inserting.
- indexnumberRequired
The index to insert the item into.
lastIndexOf
Returns the last index at which a given element can be found in the LiveList,
or -1 if it is not present. The LiveList is searched backwards, starting at
fromIndex. Returns -1 if it is not present.
const list = new LiveList(["adrien", "jonathan", "adrien"]);
// 2list.indexOf("adrien");
// undefinedlist.indexOf("chris");
Returns
- indexnumber
The index of the item. Returns -1 if it doesn’t exist.
Arguments
- searchElementLRequired
The item you’re locating.
- indexnumber
The index at which to start searching backwards.
length
Returns the number of elements.
const list = new LiveList(["adrien", "jonathan"]);
// 2list.length;
Returns
- lengthnumber
The number of items in the LiveList.
Arguments
- N/A
map
Creates an array populated with the results of calling a provided function on every element.
const list = new LiveList(["apple", "lemon", "tomato"]);
// ["APPLE", "LEMON", "TOMATO"]list.map((value, index) => value.toUpperCase());
Returns
- array
The array of each item has been transformed by the callback function.
Arguments
- callbackSee full typeRequired
A callback for each item. The callback is passed the current value and
index. Return values are used in the returned array.
move
Moves one element at a specified index.
const list = new LiveList(["adrien", "chris", "jonathan"]);
list.move(2, 0);
// ["jonathan", "adrien", "chris"]list.toJSON();
Returns
Nothing
Arguments
- indexnumberRequired
The index of the item to move.
- targetIndexnumberRequired
The index where the element should be after moving.
push
Adds one element to the end of the LiveList.
const list = new LiveList(["adrien", "jonathan"]);
list.push("chris");
// ["adrien", "jonathan", "chris"]list.toJSON();
Returns
Nothing
Arguments
- indexLRequired
The item to add to the end of the LiveList.
set
Replace one element at the specified index.
const list = new LiveList(["adrien", "jonathan"]);
list.set(1, "chris");
// equals ["adrien", "chris"]list.toJSON();
some
Tests whether at least one element in the LiveList passes the test implemented
by the provided function.
const list = new LiveList(["apple", "lemon", "tomato"]);
// truelist.some((value, index) => value.startsWith("l"));
// falselist.some((value, index) => value.startsWith("x"));
Returns
- areSomeboolean
Whether any elements pass the test implemented by the provided function.
Arguments
- callback(value: L, index: number) => unknownRequired
clone
Returns a deep copy of the LiveList that can be inserted elsewhere in the
Storage tree.
const list = new LiveList(/* ... */);root.set("a", list);root.set("b", list.clone());
Returns
- clonedStructureLiveList
The cloned LiveList.
Arguments
None
toJSON
Returns a JSON-compatible snapshot of this LiveList and all its nested
children. LiveObject values become plain objects, LiveList values become
arrays, and LiveMap values also become plain objects (not Map instances).
The result is cached and only recomputed when the contents change.
const list = new LiveList([ new LiveObject({ name: "Olivier" }), new LiveObject({ name: "Vincent" }),]);
// [{ name: "Olivier" }, { name: "Vincent" }]list.toJSON();
Returns
- snapshotarray
A plain JSON-compatible array. Always serializable — JSON.stringify()
works out of the box.
Arguments
None
toImmutable
Removed in 3.18
This method has been replaced by .toJSON(), which returns
plain objects instead of Map instances for LiveMap values, making the result
always valid JSON. Please migrate to .toJSON().
toArray
Deprecated
Use .toJSON() instead. It’s faster, cached, and deeply
converts all nested Live structures.
Resolvers
invalidateUsers
client.resolvers.invalidateUsers can be used to invalidate some or all users
that were previously cached by resolveUsers.
It can be used when updating the current user’s avatar for example, to instantly refresh the user data everywhere without having to perform a page reload.
// Invalidate all usersclient.resolvers.invalidateUsers();
// Only invalidate "user-0" and "user-1"client.resolvers.invalidateUsers(["user-0", "user-1"]);
invalidateRoomsInfo
client.resolvers.invalidateRoomsInfo can be used to invalidate some or all
rooms that were previously cached by
resolveRoomsInfo.
It can be used when updating a room’s name for example, to instantly refresh the room info everywhere without having to perform a page reload.
// Invalidate all roomsclient.resolvers.invalidateRoomsInfo();
// Only invalidate "room-0" and "room-1"client.resolvers.invalidateRoomsInfo(["room-0", "room-1"]);
invalidateGroupsInfo
client.resolvers.invalidateGroupsInfo can be used to invalidate some or all
groups that were previously cached by
resolveGroupsInfo.
It can be used when updating a group’s name for example, to instantly refresh the group info everywhere without having to perform a page reload.
// Invalidate all groupsclient.resolvers.invalidateGroupsInfo();
// Only invalidate "group-0" and "group-1"client.resolvers.invalidateGroupsInfo(["group-0", "group-1"]);
invalidateMentionSuggestions
client.resolvers.invalidateMentionSuggestions can be used to invalidate all
mention suggestions that were previously cached by
resolveMentionSuggestions.
It can be used when updating a room’s list of users for example, to prevent creating out-of-date mentions without having to perform a page reload.
// Invalidate all mention suggestionsclient.resolvers.invalidateMentionSuggestions();
Utilities
getMentionsFromCommentBody
Returns an array of mentions from a CommentBody (found under comment.body).
import { getMentionsFromCommentBody } from "@liveblocks/client";
const mentions = getMentionsFromCommentBody(comment.body);
An optional second argument can be used to filter the returned mentions. By default, if it’s not provided, all mentions are returned, including future mention kinds (e.g. group mentions in the future).
// All mentions (same as `getMentionsFromCommentBody(commentBody)`)getMentionsFromCommentBody(commentBody);
// Only user mentions with an ID of "123"getMentionsFromCommentBody( commentBody, (mention) => mention.kind === "user" && mention.id === "123");
// Only mentions with an ID which starts with "prefix:"getMentionsFromCommentBody(commentBody, (mention) => ( mention.id.startsWith("prefix:"));
Here’s an example with a custom CommentBody.
import { CommentBody, getMentionsFromCommentBody } from "@liveblocks/client";
// Create a custom `CommentBody`const commentBody: CommentBody = { version: 1, content: [ { type: "paragraph", children: [ { text: "Hello " }, { type: "mention", id: "chris@example.com" }, ], }, ],};
// Get the mentions inside the comment’s bodyconst mentions = getMentionsFromCommentBody(commentBody);
// [{ kind: "user", id: "chris@example.com" }]console.log(mentions);
Also available from @liveblocks/node
If you’d like to use this on the server side, it’s also available from
@liveblocks/node.
stringifyCommentBody
Used to convert a CommentBody (found under comment.body) into either a plain
string, Markdown, HTML, or a custom format.
import { stringifyCommentBody } from "@liveblocks/client";
const stringComment = await stringifyCommentBody(comment.body);
// "Hello marc@example.com from https://liveblocks.io"console.log(stringComment);
A number of options are available.
import { stringifyCommentBody } from "@liveblocks/client";
const stringComment = await stringifyCommentBody(comment.body, { // Optional, convert to specific format, "plain" (default) | "markdown" | "html" format: "markdown",
// Optional, supply a separator to be used between paragraphs separator: `\n\n`,
// Optional, override any elements in the CommentBody with a custom string elements: { // Optional, override the `paragraph` element paragraph: ({ element, children }) => `<p>${children}</p>`,
// Optional, override the `text` element text: ({ element }) => element.bold ? `<strong>${element.text}</strong>` : `${element.text}`,
// Optional, override the `link` element link: ({ element, href }) => `<a href="${href}" target="_blank">${element.url}</a>`,
// Optional, override the `mention` element. // `user` and `group` are the optional data returned from `resolveUsers` and `resolveGroupsInfo` mention: ({ element, user, group }) => `<a href="${user?.profileUrl ?? group?.settingsUrl ?? "#"}">${ element.id }</a>`, },
// Optional, get your user’s names and info from their ID to be displayed in mentions async resolveUsers({ userIds }) { const usersData = await __getUsersFromDB__(userIds);
return usersData.map((userData) => ({ // Name is inserted into the output instead of a user’s ID name: userData.name,
// Custom formatting in `elements.mention` allows custom properties to be used profileUrl: userData.profileUrl, })); },
// Optional, get your group’s names and info from their ID to be displayed in mentions async resolveGroupsInfo({ groupIds }) { const groupsData = await __getGroupsFromDB__(groupIds);
return groupsData.map((groupData) => ({ // Name is inserted into the output instead of a group’s ID name: groupData.name,
// Custom formatting in `elements.mention` allows custom properties to be used settingsUrl: groupData.settingsUrl, })); },});
Also available from @liveblocks/node
If you’d like to use this on the server side, it’s also available from
@liveblocks/node.
Formatting examples
Here are a number of different formatting examples derived from the same
CommentBody.
// "Hello marc@example.com from https://liveblocks.io"await stringifyCommentBody(comment.body);
// "Hello @Marc from https://liveblocks.io"await stringifyCommentBody(comment.body, { resolveUsers({ userIds }) { return [{ name: "Marc" }]; },});
// "**Hello** @Marc from [https://liveblocks.io](/content/site-root.html)"await stringifyCommentBody(comment.body, { format: "markdown",
resolveUsers() { return [{ name: "Marc" }]; },});
// "<b>Hello</b> <span data-mention>@Marc</span> from// <a href="https://liveblocks.io">https://liveblocks.io</a>"await stringifyCommentBody(comment.body, { format: "html",
resolveUsers() { return [{ name: "Marc" }]; },});
// "<b>Hello</b> <a href="https://example.com" data-id="marc@example.com">@Marc</a> from// <a href="https://liveblocks.io">https://liveblocks.io</a>"await stringifyCommentBody(comment.body, { format: "html",
mention: ({ element, user }) => `<a href="${user.profileUrl}" data-id="${element.id}">${user.name}</a>`,
resolveUsers() { return [{ name: "Marc", profileUrl: "https://example.com" }]; },});
TypeScript
Typing your data
It’s possible to have automatic types flow through your application by defining
a global Liveblocks interface. We recommend doing this in a
liveblocks.config.ts file in the root of your app, so it’s easy to keep track
of your types. Each type (Presence, Storage, etc.), is optional, but it’s
recommended to make use of them.
liveblocks.config.ts
declare global { interface Liveblocks { // Each user’s Presence Presence: {};
// The Storage tree for the room Storage: {};
UserMeta: { id: string; // Custom user info set when authenticating with a secret key info: {}; };
// Custom events RoomEvent: {};
// Custom metadata set on threads ThreadMetadata: {};
// Custom metadata set on comments CommentMetadata: {};
// Custom room info set with resolveRoomsInfo RoomInfo: {};
// Custom group info set with resolveGroupsInfo GroupInfo: {};
// Custom activities data for custom notification kinds ActivitiesData: {}; }}
// Necessary if you have no imports/exportsexport {};
Here are some example values that might be used.
liveblocks.config.ts
import { LiveList } from "@liveblocks/client";
declare global { interface Liveblocks { // Each user’s Presence Presence: { // Example, real-time cursor coordinates cursor: { x: number; y: number }; };
// The Storage tree for the room Storage: { // Example, a conflict-free list animals: LiveList<string>; };
UserMeta: { id: string; // Custom user info set when authenticating with a secret key info: { // Example properties name: string; avatar: string; }; };
// Custom events // Example has two events, using a union RoomEvent: { type: "PLAY" } | { type: "REACTION"; emoji: "🔥" };
// Custom metadata set on threads ThreadMetadata: { // Example, attaching coordinates to a thread x: number; y: number; };
// Custom metadata set on comments CommentMetadata: { // Example, attaching a tag and a spam flag to a comment tag: string; spam: boolean; };
// Custom room info set with resolveRoomsInfo RoomInfo: { // Example, rooms with a title and url title: string; url: string; };
// Custom group info set with resolveGroupsInfo GroupInfo: { // Example, groups with a name and a badge name: string; badge: string; };
// Custom activities data for custom notification kinds ActivitiesData: { // Example, a custom $alert kind $alert: { title: string; message: string; }; }; }}
// Necessary if you have no imports/exportsexport {};
Typing with client.enter
Before Liveblocks 2.0, it was recommended to type your data by passing
Presence, Storage, UserMeta, and RoomEvents types to
client.enterRoom. This is no longer
the recommended method for setting up Liveblocks, but it
can still be helpful, for example you can use client.enter multiple times to
create different room types, each with their own correctly typed hooks.
import { LiveList } from "@liveblocks/client";
// Each user’s Presencetype Presence = { cursor: { x: number; y: number };};
// The Storage tree for the roomtype Storage = { animals: LiveList<string>;};
// User information set when authenticating with a secret keytype UserMeta = { id: string; info: { // Custom properties, corresponds with userInfo };};
// Custom events that can be broadcast, use a union for multiple eventstype RoomEvent = { type: "REACTION"; emoji: "🔥";};
const { room, leave } = client.enterRoom< Presence, Storage, UserMeta, RoomEvent>("my-room-id");
You can also pass types to
client.getRoom.
const { room, leave } = client.getRoom<Presence, Storage, UserMeta, RoomEvent>( "my-room-id");
ToolDefinition
Type definition for AI tools that can be executed by the AI. This type represents the structure of a tool that can be registered and used in AI interactions.
type ToolDefinition<TArgs = any, TResult = any> = { description: string; parameters: JSONSchema7; execute: ( args: TArgs, context: ToolExecutionContext ) => Promise<{ data: TResult }>; render: (props: ToolRenderProps<TArgs, TResult>) => ReactNode;};
Properties
- descriptionstring
A clear description of what the tool does. Used by AI to understand when to call this tool.
- parametersJSONSchema7
JSON Schema defining the tool’s input parameters. The AI will validate arguments against this schema.
- executefunction
Async function that performs the tool’s action. Receives validated arguments and execution context, returns structured data.
- renderfunction
React component function that renders the tool’s UI during different execution stages.
AiKnowledgeSource
Type definition for knowledge sources that provide contextual information to AI. Knowledge sources help the AI understand your application’s current state and make more informed responses.
type AiKnowledgeSource = { description: string; value: string;};
Properties
- descriptionstring
A clear description of what this knowledge represents (e.g., "Current user’s profile", "Application settings").
- valuestring | object | array | number | boolean | null
The knowledge content. Can be any JSON-compatible format that provides context to the AI.
Knowledge sources can be registered using
RegisterAiKnowledge
or passed directly to AiChat
via the knowledge prop.
// Example knowledge sourcesconst userKnowledge: AiKnowledgeSource = { description: "Current user information", value: { name: "John Doe", role: "admin" },};
const appStateKnowledge: AiKnowledgeSource = { description: "Current application state", value: "The user is currently editing a document in dark mode",};
User
User is a type that’s returned by room.getSelf, room.getOthers,
and other functions. Some of its values are set when
typing your room, here are some example values:
liveblocks.config.ts
declare global { interface Liveblocks { // Each user’s Presence Presence: { cursor: { x: number; y: number }; };
UserMeta: { id: string; // Custom user info set when authenticating with a secret key info: { name: string; avatar: string; }; }; }}
const { room, leave } = client.enterRoom("my-room-id");
// {// connectionId: 52,// presence: {// cursor: { x: 263, y: 786 },// },// id: "mislav.abha@example.com",// info: {// name: "Mislav Abha",// avatar: "/mislav.png",// },// canWrite: true,// canComment: true,// }const user = room.getSelf();
Properties
- connectionIdnumber
The connection ID of the User. It is unique and increments with every new connection.
- idUserMeta["id"]
The ID of the User that has been set in the authentication endpoint. Useful to get additional information about the connected user.
- infoUserMeta["info"]
Additional user information that has been set in the authentication endpoint.
- presenceTPresence
The user’s Presence data.
- canWriteboolean
true if the user can mutate the Room’s Storage and/or YDoc, false if
they can only read but not mutate it. Set via your room\
permissions.
- canCommentboolean
true if the user can leave a comment in the room, false if they can only
read comments but not leave them. Set via your room\
permissions.